git-svn-id: svn://svn.icms.temple.edu/lammps-ro/trunk@5978 f3b2605a-c512-4ea7-a41b-209d697bcdaa
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@ -174,6 +174,58 @@ void rotate(double matrix[3][3], int i, int j, int k, int l,
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matrix[k][l] = h+s*(g-h*tau);
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}
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/* ----------------------------------------------------------------------
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Richardson iteration to update quaternion from angular momentum
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return new normalized quaternion q
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also returns
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------------------------------------------------------------------------- */
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void richardson(double *q, double *m, double *w, double *moments, double dtq)
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{
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// full update from dq/dt = 1/2 w q
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double wq[4];
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MathExtra::vecquat(w,q,wq);
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double qfull[4];
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qfull[0] = q[0] + dtq * wq[0];
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qfull[1] = q[1] + dtq * wq[1];
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qfull[2] = q[2] + dtq * wq[2];
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qfull[3] = q[3] + dtq * wq[3];
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MathExtra::qnormalize(qfull);
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// 1st half update from dq/dt = 1/2 w q
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double qhalf[4];
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qhalf[0] = q[0] + 0.5*dtq * wq[0];
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qhalf[1] = q[1] + 0.5*dtq * wq[1];
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qhalf[2] = q[2] + 0.5*dtq * wq[2];
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qhalf[3] = q[3] + 0.5*dtq * wq[3];
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MathExtra::qnormalize(qhalf);
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// re-compute omega at 1/2 step from m at 1/2 step and q at 1/2 step
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// recompute wq
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MathExtra::mq_to_omega(m,qhalf,moments,w);
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MathExtra::vecquat(w,qhalf,wq);
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// 2nd half update from dq/dt = 1/2 w q
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qhalf[0] += 0.5*dtq * wq[0];
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qhalf[1] += 0.5*dtq * wq[1];
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qhalf[2] += 0.5*dtq * wq[2];
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qhalf[3] += 0.5*dtq * wq[3];
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MathExtra::qnormalize(qhalf);
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// corrected Richardson update
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q[0] = 2.0*qhalf[0] - qfull[0];
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q[1] = 2.0*qhalf[1] - qfull[1];
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q[2] = 2.0*qhalf[2] - qfull[2];
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q[3] = 2.0*qhalf[3] - qfull[3];
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MathExtra::qnormalize(q);
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}
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/* ----------------------------------------------------------------------
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compute rotation matrix from quaternion
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quat = [w i j k]
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@ -264,6 +316,30 @@ void angmom_to_omega(double *m, double *ex, double *ey, double *ez,
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w[2] = wbody[0]*ex[2] + wbody[1]*ey[2] + wbody[2]*ez[2];
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}
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/* ----------------------------------------------------------------------
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compute omega from angular momentum
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w = omega = angular velocity in space frame
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wbody = angular velocity in body frame
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project space-frame angular momentum onto body axes
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and divide by principal moments
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------------------------------------------------------------------------- */
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void mq_to_omega(double *m, double *q, double *moments, double *w)
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{
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double wbody[3];
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double rot[3][3];
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MathExtra::quat_to_mat(q,rot);
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MathExtra::transpose_times_column3(rot,m,wbody);
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if (moments[0] == 0.0) wbody[0] = 0.0;
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else wbody[0] /= moments[0];
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if (moments[1] == 0.0) wbody[1] = 0.0;
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else wbody[1] /= moments[1];
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if (moments[2] == 0.0) wbody[2] = 0.0;
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else wbody[2] /= moments[2];
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MathExtra::times_column3(rot,wbody,w);
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}
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/* ----------------------------------------------------------------------
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compute angular momentum from omega, both in space frame
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only know Idiag so need to do M = Iw in body frame
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