catch up on refactoring default destructors that were missed previously
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@ -24,8 +24,8 @@
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class FixedPoint : public Point {
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public:
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FixedPoint();
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~FixedPoint();
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FixedPoint() = default;
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~FixedPoint() = default;
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FixedPoint(double x, double y, double z);
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FixedPoint(Vect3& v);
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PointType GetType();
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