From 2beb8d3ebde2ed26e20baebda113dc9f5715a922 Mon Sep 17 00:00:00 2001
From: sjplimp block args = xlo xhi ylo yhi zlo zhi
+
delete = no args
+ block args = xlo xhi ylo yhi zlo zhi
xlo,xhi,ylo,yhi,zlo,zhi = bounds of block in all dimensions (distance units)
cone args = dim c1 c2 radlo radhi lo hi
dim = x or y or z = axis of cone
@@ -99,6 +100,11 @@ compute temp/region command, or when the fix wall/region command uses
a region surface as a bounding wall on particle motion, i.e. a
rotating container.
The delete style removes the named region. Since there is little +overhead to defining extra regions, there is normally no need to do +this, unless you are defining and discarding large numbers of regions +in your input script. +
The lo/hi values for block or cone or cylinder or prism styles can be specified as EDGE or INF. EDGE means they extend all the way to the global simulation box boundary. Note that this is the current diff --git a/doc/region.txt b/doc/region.txt index 33209d041b..24675fff1d 100644 --- a/doc/region.txt +++ b/doc/region.txt @@ -13,7 +13,8 @@ region command :h3 region ID style args keyword value ... :pre ID = user-assigned name for the region :ulb,l -style = {block} or {cone} or {cylinder} or {plane} or {prism} or {sphere} or {union} or {intersect} :l +style = {delete} or {block} or {cone} or {cylinder} or {plane} or {prism} or {sphere} or {union} or {intersect} :l + {delete} = no args {block} args = xlo xhi ylo yhi zlo zhi xlo,xhi,ylo,yhi,zlo,zhi = bounds of block in all dimensions (distance units) {cone} args = dim c1 c2 radlo radhi lo hi @@ -90,6 +91,11 @@ compute temp/region command, or when the fix wall/region command uses a region surface as a bounding wall on particle motion, i.e. a rotating container. +The {delete} style removes the named region. Since there is little +overhead to defining extra regions, there is normally no need to do +this, unless you are defining and discarding large numbers of regions +in your input script. + The lo/hi values for {block} or {cone} or {cylinder} or {prism} styles can be specified as EDGE or INF. EDGE means they extend all the way to the global simulation box boundary. Note that this is the current