use '= default' when default functions should be used

This commit is contained in:
Axel Kohlmeyer
2021-10-13 23:59:05 -04:00
parent cc416b97f0
commit 2fba6b44e4
76 changed files with 65 additions and 205 deletions

View File

@ -30,8 +30,7 @@
Body23Joint::Body23Joint(){
DimQandU(4,2);
}
Body23Joint::~Body23Joint(){
}
Body23Joint::~Body23Joint() = default;
JointType Body23Joint::GetType(){
return BODY23JOINT;

View File

@ -30,8 +30,7 @@ FreeBodyJoint::FreeBodyJoint(){
DimQandU(7,6);
}
FreeBodyJoint::~FreeBodyJoint(){
}
FreeBodyJoint::~FreeBodyJoint() = default;
JointType FreeBodyJoint::GetType(){
return FREEBODYJOINT;

View File

@ -33,8 +33,7 @@ InertialFrame::InertialFrame(){
alpha.Zeros();
alpha_t.Zeros();
}
InertialFrame::~InertialFrame(){
}
InertialFrame::~InertialFrame() = default;
BodyType InertialFrame::GetType(){
return INERTIALFRAME;

View File

@ -33,8 +33,7 @@ Joint::Joint(){
pk_C_k.Identity();
}
Joint::~Joint(){
}
Joint::~Joint() = default;
void Joint::SetBodies(Body* b1, Body* b2){
body1 = b1;

View File

@ -26,11 +26,9 @@
MixedJoint::MixedJoint(){
}
MixedJoint::MixedJoint() = default;
MixedJoint::~MixedJoint(){
}
MixedJoint::~MixedJoint() = default;
JointType MixedJoint::GetType(){
return MIXEDJOINT;

View File

@ -19,11 +19,9 @@
#include "particle.h"
#include "fixedpoint.h"
Particle::Particle(){
}
Particle::Particle() = default;
Particle::~Particle(){
}
Particle::~Particle() = default;
BodyType Particle::GetType(){
return PARTICLE;

View File

@ -21,8 +21,7 @@
Point::Point(){
position.Zeros();
}
Point::~Point(){
}
Point::~Point() = default;
bool Point::ReadIn(std::istream& in){
return ReadInPointData(in);

View File

@ -27,8 +27,7 @@ PrismaticJoint::PrismaticJoint(){
u.Dim(1);
udot.Dim(1);
}
PrismaticJoint::~PrismaticJoint(){
}
PrismaticJoint::~PrismaticJoint() = default;
JointType PrismaticJoint::GetType(){
return PRISMATICJOINT;

View File

@ -29,8 +29,7 @@ RevoluteJoint::RevoluteJoint(){
SetAxisPK(axis);
}
RevoluteJoint::~RevoluteJoint(){
}
RevoluteJoint::~RevoluteJoint() = default;
JointType RevoluteJoint::GetType(){
return REVOLUTEJOINT;

View File

@ -20,10 +20,8 @@
using namespace std;
RigidBody::RigidBody(){
}
RigidBody::~RigidBody(){
}
RigidBody::RigidBody() = default;
RigidBody::~RigidBody() = default;
BodyType RigidBody::GetType(){
return RIGIDBODY;

View File

@ -19,12 +19,9 @@
#include "system.h"
#include "matrices.h"
Solver::Solver(){
Solver::Solver() = default;
}
Solver::~Solver(){
}
Solver::~Solver() = default;
void Solver::SetSystem(System* s){
system = s;

View File

@ -30,8 +30,7 @@
SphericalJoint::SphericalJoint(){
DimQandU(4,3);
}
SphericalJoint::~SphericalJoint(){
}
SphericalJoint::~SphericalJoint() = default;
JointType SphericalJoint::GetType(){
return SPHERICALJOINT;