Adding triclinic patch to intel stencil
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@ -32,8 +32,8 @@ void NStencilBinIntel<HALF, DIM_3D, TRI>::create()
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// For half stencils, only the upper plane is needed
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int sy_min = sy;
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int sz_min = sz;
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if (HALF && (!DIM_3D)) sy_min = 0;
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if (HALF && DIM_3D) sz_min = 0;
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if ((!TRI) && HALF && (!DIM_3D)) sy_min = 0;
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if ((!TRI) && HALF && DIM_3D) sz_min = 0;
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nstencil = 0;
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