diff --git a/doc/Section_start.html b/doc/Section_start.html index 009450b408..76e2bea3c9 100644 --- a/doc/Section_start.html +++ b/doc/Section_start.html @@ -219,8 +219,8 @@ gmake foo
(1) Building LAMMPS for multiple platforms.
You can make LAMMPS for multiple platforms from the same src -directory. Each target creates its own object sub-dir called Obj_name -where it stores the system-specific *.o files. +directory. Each target creates its own object sub-directory called +Obj_name where it stores the system-specific *.o files.
(2) Cleaning up.
diff --git a/doc/Section_start.txt b/doc/Section_start.txt index da31de42fd..2b8e1428b6 100644 --- a/doc/Section_start.txt +++ b/doc/Section_start.txt @@ -214,8 +214,8 @@ You should get the executable lmp_foo when the build is complete. (1) Building LAMMPS for multiple platforms. You can make LAMMPS for multiple platforms from the same src -directory. Each target creates its own object sub-dir called Obj_name -where it stores the system-specific *.o files. +directory. Each target creates its own object sub-directory called +Obj_name where it stores the system-specific *.o files. (2) Cleaning up. diff --git a/doc/dimension.html b/doc/dimension.html index 638e6b1e17..5a0866c056 100644 --- a/doc/dimension.html +++ b/doc/dimension.html @@ -32,6 +32,11 @@ Restart files also store this setting.See the discussion in this section for additional instructions on how to run 2d simulations.
+IMPORTANT NOTE: Some models in LAMMPS treat particles as extended +spheres or ellipsoids, as opposed to point particles. In 2d, the +particles will still be spheres or ellipsoids, not circular disks or +ellipses, meaning their moment of inertia will be the same as in 3d. +
Restrictions:
This command must be used before the simulation box is defined by a diff --git a/doc/dimension.txt b/doc/dimension.txt index f09068d199..00e5bcfeb4 100644 --- a/doc/dimension.txt +++ b/doc/dimension.txt @@ -29,6 +29,11 @@ Restart files also store this setting. See the discussion in "this section"_Section_howto.html for additional instructions on how to run 2d simulations. +IMPORTANT NOTE: Some models in LAMMPS treat particles as extended +spheres or ellipsoids, as opposed to point particles. In 2d, the +particles will still be spheres or ellipsoids, not circular disks or +ellipses, meaning their moment of inertia will be the same as in 3d. + [Restrictions:] This command must be used before the simulation box is defined by a diff --git a/doc/fix_nve_asphere.html b/doc/fix_nve_asphere.html index 68cfee9ac7..e62a9e593d 100644 --- a/doc/fix_nve_asphere.html +++ b/doc/fix_nve_asphere.html @@ -29,6 +29,9 @@ angular velocity for aspherical particles in the group each timestep. V is volume; E is energy. This creates a system trajectory consistent with the microcanonical ensemble.
+This fix differs from the fix nve command, which +assumes point particles and only updates their position and velocity. +
Restart, fix_modify, output, run start/stop, minimize info: