apply clang-tidy updates
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@ -404,7 +404,7 @@ namespace ATC {
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// -------------------------------------------------------------
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// initialize
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// -------------------------------------------------------------
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void FE_Mesh::initialize(void)
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void FE_Mesh::initialize()
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{
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bool aligned = is_aligned();
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@ -469,7 +469,7 @@ namespace ATC {
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// -------------------------------------------------------------
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// test whether almost structured
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// -------------------------------------------------------------
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bool FE_Mesh::is_aligned(void) const
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bool FE_Mesh::is_aligned() const
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{
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vector<bool> foundBestMatch(nSD_,false);
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vector<DENS_VEC> tangents(nSD_);
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@ -518,7 +518,7 @@ namespace ATC {
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// -------------------------------------------------------------
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// element_type
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// -------------------------------------------------------------
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string FE_Mesh::element_type(void) const {
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string FE_Mesh::element_type() const {
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int npe = feElement_->num_elt_nodes();
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if (npe == 4) { return "TET4"; }
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else if (npe == 8) { return "HEX8"; }
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@ -1915,7 +1915,7 @@ namespace ATC {
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return true;
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}
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void FE_3DMesh::set_unique_connectivity(void)
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void FE_3DMesh::set_unique_connectivity()
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{
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int numEltNodes = feElement_->num_elt_nodes();
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connectivityUnique_.reset(numEltNodes, nElts_);
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