another doc tweak for 2d
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@ -129,12 +129,13 @@ and a3 are 3 orthogonal unit vectors (edges of a unit cube). But you
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can specify them to be of any length and non-orthogonal to each other,
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so that they describe a tilted parallelepiped. Via the *basis*
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keyword you add atoms, one at a time, to the unit cell. Its arguments
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are fractional coordinates (0.0 <= x,y,z < 1.0). The position vector
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x of a basis atom within the unit cell is thus a linear combination of
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the unit cell's 3 edge vectors, i.e. x = bx a1 + by a2 + bz a3, where
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bx,by,bz are the 3 values specified for the *basis* keyword. For 2d
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simulations, the fractional z coordinate for any basis atom must be
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0.0.
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are fractional coordinates (0.0 <= x,y,z < 1.0). For 2d simulations,
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the fractional z coordinate for any basis atom must be 0.0.
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The position vector x of a basis atom within the unit cell is a linear
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combination of the unit cell's 3 edge vectors, i.e. x = bx a1 + by
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a2 + bz a3, where bx,by,bz are the 3 values specified for the *basis*
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keyword.
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----------
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