Tweaked the description of numbering order

This commit is contained in:
Aidan Thompson
2025-03-15 14:09:38 -06:00
parent ee930935f5
commit 589c026465

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@ -217,13 +217,16 @@ scaled differently in the two different dimensions to transform them
into ellipses).
The created bins (and hence the chunk IDs) are numbered consecutively
from 1 to the number of bins = *Nchunk*\ . For *bin2d* and *bin3d*, the
numbering varies most rapidly in the first dimension (which could be
*x*, *y*, or *z*), next rapidly in the second dimension, and most slowly in the
third dimension. For *bin/sphere*, the bin with smallest radii is chunk
1 and the bin with largest radii is chunk Nchunk = *ncbin*\ . For
*bin/cylinder*, the numbering varies most rapidly in the dimension
along the cylinder axis and most slowly in the radial direction.
from 1 to the number of bins = *Nchunk*\ . For *bin2d* and *bin3d*, the
numbering varies fastest in the last dimension (which could be
*x*, *y*, or *z*), slower in the second dimension, and slowest in the
first dimension. For *bin/sphere*, the bin with smallest radius is chunk
1 and the bin with largest radius is chunk Nchunk = *ncbin*\ . For
*bin/cylinder*, the numbering varies faster in the dimension
along the cylinder axis and slower in the radial direction.
In all cases, for a given dimension, the numbering increases
with increasing value of the coordinate (Cartesian coordinate,
sphere or cylinder radius, axial position).
Each time this compute is invoked, each atom is mapped to a bin based
on its current position. Note that between reneighboring timesteps,