ad few more manual updates of outdated, mistyped or no longer available URLs

This commit is contained in:
Axel Kohlmeyer
2020-10-21 17:19:33 -04:00
parent f8bf4989f4
commit 6b2a98b537
11 changed files with 15 additions and 16 deletions

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@ -14,7 +14,7 @@
/* ---------------------------------------------------------------------- /* ----------------------------------------------------------------------
Contributing authors: Naveen Michaud-Agrawal (Johns Hopkins U) Contributing authors: Naveen Michaud-Agrawal (Johns Hopkins U)
open-source XDR routines from open-source XDR routines from
Frans van Hoesel (http://md.chem.rug.nl/hoesel) Frans van Hoesel (https://www.rug.nl/staff/f.h.j.van.hoesel/)
are included in this file are included in this file
Axel Kohlmeyer (Temple U) Axel Kohlmeyer (Temple U)
port to platforms without XDR support port to platforms without XDR support

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@ -16,7 +16,7 @@
This source file implements the asymmetric version of the enhanced heat This source file implements the asymmetric version of the enhanced heat
exchange (eHEX/a) algorithm. The paper is available for download on exchange (eHEX/a) algorithm. The paper is available for download on
arXiv: http://arxiv.org/pdf/1507.07081.pdf. arXiv: https://arxiv.org/pdf/1507.07081.pdf.
This file is based on fix_heat.cpp written by Paul Crozier (SNL) This file is based on fix_heat.cpp written by Paul Crozier (SNL)
which implements the heat exchange (HEX) algorithm. which implements the heat exchange (HEX) algorithm.

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@ -457,7 +457,7 @@ void DynamicalMatrix::dynmat_clear(double **dynmat)
void DynamicalMatrix::convert_units(const char *style) void DynamicalMatrix::convert_units(const char *style)
{ {
// physical constants from: // physical constants from:
// http://physics.nist.gov/cuu/Constants/Table/allascii.txt // https://physics.nist.gov/cuu/Constants/Table/allascii.txt
// using thermochemical calorie = 4.184 J // using thermochemical calorie = 4.184 J
if (strcmp(style,"lj") == 0) { if (strcmp(style,"lj") == 0) {

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@ -451,7 +451,7 @@ void ThirdOrder::force_clear()
void ThirdOrder::convert_units(const char *style) void ThirdOrder::convert_units(const char *style)
{ {
// physical constants from: // physical constants from:
// http://physics.nist.gov/cuu/Constants/Table/allascii.txt // https://physics.nist.gov/cuu/Constants/Table/allascii.txt
// using thermochemical calorie = 4.184 J // using thermochemical calorie = 4.184 J
if (strcmp(style,"lj") == 0) { if (strcmp(style,"lj") == 0) {

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@ -517,7 +517,7 @@ double PairTriSurf::memory_usage() {
% The algorithm is based on % The algorithm is based on
% "David Eberly, 'Distance Between Point and Triangle in 3D', % "David Eberly, 'Distance Between Point and Triangle in 3D',
% Geometric Tools, LLC, (1999)" % Geometric Tools, LLC, (1999)"
% http:\\www.geometrictools.com/Documentation/DistancePoint3Triangle3.pdf % https://www.geometrictools.com/Documentation/DistancePoint3Triangle3.pdf
% %
% ^t % ^t
% \ | % \ |
@ -739,7 +739,7 @@ double PairTriSurf::memory_usage() {
* % The algorithm is based on * % The algorithm is based on
% "David Eberly, 'Distance Between Point and Triangle in 3D', % "David Eberly, 'Distance Between Point and Triangle in 3D',
% Geometric Tools, LLC, (1999)" % Geometric Tools, LLC, (1999)"
% http:\\www.geometrictools.com/Documentation/DistancePoint3Triangle3.pdf % https://www.geometrictools.com/Documentation/DistancePoint3Triangle3.pdf
*/ */
void PairTriSurf::PointTriangleDistance(const Vector3d sourcePosition, const Vector3d TRI0, const Vector3d TRI1, void PairTriSurf::PointTriangleDistance(const Vector3d sourcePosition, const Vector3d TRI0, const Vector3d TRI1,

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@ -15,11 +15,11 @@
This class contains functions to calculate the evolution of the periodic This class contains functions to calculate the evolution of the periodic
simulation box under elongational flow as described by Matthew Dobson simulation box under elongational flow as described by Matthew Dobson
in the arXiv preprint at http://arxiv.org/abs/1408.7078 in the arXiv preprint at https://arxiv.org/abs/1408.7078
Additionally, there are methods to do a lattice reduction to further Additionally, there are methods to do a lattice reduction to further
reduce the simulation box using the method of Igor Semaev at reduce the simulation box using the method of Igor Semaev at
http://link.springer.com/chapter/10.1007%2F3-540-44670-2_13 https://link.springer.com/chapter/10.1007%2F3-540-44670-2_13
*/ */
#include <cmath> #include <cmath>

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@ -418,10 +418,9 @@ void KSpace::lamda2xvector(double *lamda, double *v)
/* ---------------------------------------------------------------------- /* ----------------------------------------------------------------------
convert a sphere in box coords to an ellipsoid in lamda (0-1) convert a sphere in box coords to an ellipsoid in lamda (0-1)
coords and return the tight (axis-aligned) bounding box, does not coords and return the tight (axis-aligned) bounding box, does not
preserve vector magnitude preserve vector magnitude see:
see http://www.loria.fr/~shornus/ellipsoid-bbox.html and http://www.loria.fr/~shornus/ellipsoid-bbox.html (no longer online) and
http://yiningkarlli.blogspot.com/2013/02/ https://yiningkarlli.blogspot.com/2013/02/bounding-boxes-for-ellipsoidsfigure.html
bounding-boxes-for-ellipsoidsfigure.html
------------------------------------------------------------------------- */ ------------------------------------------------------------------------- */
void KSpace::kspacebbox(double r, double *b) void KSpace::kspacebbox(double r, double *b)

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@ -453,7 +453,7 @@ void inertia_line(double length, double theta, double mass, double *inertia)
/* ---------------------------------------------------------------------- /* ----------------------------------------------------------------------
compute space-frame inertia tensor of a triangle compute space-frame inertia tensor of a triangle
v0,v1,v2 = 3 vertices of triangle v0,v1,v2 = 3 vertices of triangle
from http://en.wikipedia.org/wiki/Inertia_tensor_of_triangle from https://en.wikipedia.org/wiki/List_of_moments_of_inertia
inertia tensor = a/24 (v0^2 + v1^2 + v2^2 + (v0+v1+v2)^2) I - a Vt S V inertia tensor = a/24 (v0^2 + v1^2 + v2^2 + (v0+v1+v2)^2) I - a Vt S V
a = 2*area of tri = |(v1-v0) x (v2-v0)| a = 2*area of tri = |(v1-v0) x (v2-v0)|
I = 3x3 identity matrix I = 3x3 identity matrix

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@ -16,7 +16,7 @@
improved CG and backtrack ls, added quadratic ls improved CG and backtrack ls, added quadratic ls
Sources: Numerical Recipes frprmn routine Sources: Numerical Recipes frprmn routine
"Conjugate Gradient Method Without the Agonizing Pain" by "Conjugate Gradient Method Without the Agonizing Pain" by
JR Shewchuk, http://www-2.cs.cmu.edu/~jrs/jrspapers.html#cg JR Shewchuk, https://www.cs.cmu.edu/~quake-papers/painless-conjugate-gradient.pdf
------------------------------------------------------------------------- */ ------------------------------------------------------------------------- */
#include "min.h" #include "min.h"

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@ -18,7 +18,7 @@
added forcezero ls added forcezero ls
Sources: Numerical Recipes frprmn routine Sources: Numerical Recipes frprmn routine
"Conjugate Gradient Method Without the Agonizing Pain" by "Conjugate Gradient Method Without the Agonizing Pain" by
JR Shewchuk, http://www-2.cs.cmu.edu/~jrs/jrspapers.html#cg JR Shewchuk, https://www.cs.cmu.edu/~quake-papers/painless-conjugate-gradient.pdf
------------------------------------------------------------------------- */ ------------------------------------------------------------------------- */
#include "min_linesearch.h" #include "min_linesearch.h"

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@ -124,7 +124,7 @@ void Update::init()
void Update::set_units(const char *style) void Update::set_units(const char *style)
{ {
// physical constants from: // physical constants from:
// http://physics.nist.gov/cuu/Constants/Table/allascii.txt // https://physics.nist.gov/cuu/Constants/Table/allascii.txt
// using thermochemical calorie = 4.184 J // using thermochemical calorie = 4.184 J
double dt_old = dt; double dt_old = dt;