fix valgrind issues
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@ -273,7 +273,7 @@ void ComputePropertyGrid::deallocate_grid()
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delete grid2d;
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delete grid2d;
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delete grid3d;
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delete grid3d;
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memory->destroy2d_offset(vec2d, nylo_out, nxlo_out);
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memory->destroy2d_offset(vec2d, nylo_out, nxlo_out);
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memory->destroy2d_offset(array2d, nylo_out, nxlo_out);
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memory->destroy3d_offset_last(array2d, nylo_out, nxlo_out);
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memory->destroy3d_offset(vec3d, nzlo_out, nylo_out, nxlo_out);
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memory->destroy3d_offset(vec3d, nzlo_out, nylo_out, nxlo_out);
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memory->destroy4d_offset_last(array3d, nzlo_out, nylo_out, nxlo_out);
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memory->destroy4d_offset_last(array3d, nzlo_out, nylo_out, nxlo_out);
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}
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}
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@ -466,6 +466,9 @@ DumpImage::~DumpImage()
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memory->destroy(chooseghost);
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memory->destroy(chooseghost);
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memory->destroy(bufcopy);
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memory->destroy(bufcopy);
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memory->destroy(gbuf);
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memory->destroy(gbuf);
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delete [] id_grid_compute;
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delete [] id_grid_fix;
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}
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}
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/* ---------------------------------------------------------------------- */
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/* ---------------------------------------------------------------------- */
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@ -330,7 +330,7 @@ FixAveGrid::FixAveGrid(LAMMPS *lmp, int narg, char **arg) :
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grid_sample = allocate_one_grid();
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grid_sample = allocate_one_grid();
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grid_nfreq = allocate_one_grid();
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grid_nfreq = allocate_one_grid();
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if (aveflag == RUNNING || aveflag == WINDOW) grid_nfreq = allocate_one_grid();
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if (aveflag == RUNNING || aveflag == WINDOW) grid_running = allocate_one_grid();
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if (aveflag == WINDOW) {
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if (aveflag == WINDOW) {
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grid_window = new GridData*[nwindow];
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grid_window = new GridData*[nwindow];
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for (int i = 0; i < nwindow; i++)
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for (int i = 0; i < nwindow; i++)
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@ -2045,13 +2045,21 @@ void FixAveGrid::reset_grid()
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grid_window_previous[i] = clone_one_grid(grid_window[i]);
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grid_window_previous[i] = clone_one_grid(grid_window[i]);
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}
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}
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delete grid_sample;
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delete grid_nfreq;
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if (aveflag == RUNNING || aveflag == WINDOW) delete grid_running;
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if (aveflag == WINDOW) {
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for (int i = 0; i < nwindow; i++)
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delete grid_window;
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}
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// allocate grid instance and grid data for new decomposition
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// allocate grid instance and grid data for new decomposition
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allocate_grid();
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allocate_grid();
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grid_sample = allocate_one_grid();
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grid_sample = allocate_one_grid();
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grid_nfreq = allocate_one_grid();
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grid_nfreq = allocate_one_grid();
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if (aveflag == RUNNING || aveflag == WINDOW) grid_nfreq = allocate_one_grid();
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if (aveflag == RUNNING || aveflag == WINDOW) grid_running = allocate_one_grid();
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if (aveflag == WINDOW) {
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if (aveflag == WINDOW) {
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grid_window = new GridData*[nwindow];
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grid_window = new GridData*[nwindow];
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for (int i = 0; i < nwindow; i++)
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for (int i = 0; i < nwindow; i++)
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@ -2091,7 +2099,7 @@ void FixAveGrid::reset_grid()
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if (dimension == 2) delete grid2d_previous;
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if (dimension == 2) delete grid2d_previous;
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else delete grid3d_previous;
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else delete grid3d_previous;
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deallocate_one_grid(grid_sample_previous,nxlo_out_previous,nylo_out_previous,nzlo_out_previous);
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deallocate_one_grid(grid_sample_previous,nxlo_out_previous,nylo_out_previous,nzlo_out_previous);
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deallocate_one_grid(grid_nfreq_previous,nxlo_out_previous,nylo_out_previous,nzlo_out_previous);
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deallocate_one_grid(grid_nfreq_previous,nxlo_out_previous,nylo_out_previous,nzlo_out_previous);
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if (aveflag == RUNNING || aveflag == WINDOW)
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if (aveflag == RUNNING || aveflag == WINDOW)
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