diff --git a/doc/fix_gravity.html b/doc/fix_gravity.html index 8f846a6f45..40c01e2e1a 100644 --- a/doc/fix_gravity.html +++ b/doc/fix_gravity.html @@ -25,28 +25,29 @@
  • magnitude = size of acceleration (force/mass units) +
  • magnitude can be a variable (see below) +
  • style = chute or spherical or gradient or vector
      chute args = angle
         angle = angle in +x away from -z or -y axis in 3d/2d (in degrees)
    +    angle can be a variable (see below)
       spherical args = phi theta
         phi = azimuthal angle from +x axis (in degrees)
         theta = angle from +z or +y axis in 3d/2d (in degrees)
    -  gradient args = phi theta phi_grad theta_grad
    -    phi = azimuthal angle from +x axis (in degrees)
    -    theta = angle from +z or +y axis in 3d/2d (in degrees)
    -    phi_grad = rate of change of angle phi (full rotations per time unit)
    -    theta_grad = rate of change of angle theta (full rotations per time unit)
    +    phi or theta can be a variable (see below)
       vector args = x y z
    -    x y z = vector direction to apply the acceleration 
    +    x y z = vector direction to apply the acceleration
    +    x or y or z can be a variable (see below) 
     

    Examples:

    fix 1 all gravity 1.0 chute 24.0
    +fix 1 all gravity v_increase chute 24.0
     fix 1 all gravity 1.0 spherical 0.0 -180.0
    -fix 1 all gravity 1.0 gradient 0.0 -180.0 0.0 0.1
    +fix 1 all gravity 10.0 spherical v_phi v_theta
     fix 1 all gravity 100.0 vector 1 1 0 
     

    Description: @@ -65,29 +66,36 @@ For granular systems (LJ units) this is typically 1.0. See the units command for details.

    Style chute is typically used for simulations of chute flow where -the specified angle is the chute angle, with flow occurring in the +x +the specified angle is the chute angle, with flow occurring in the +x direction. For 3d systems, the tilt is away from the z axis; for 2d systems, the tilt is away from the y axis.

    Style spherical allows an arbitrary 3d direction to be specified for -the acceleration vector. Phi and theta are defined in the usual +the acceleration vector. Phi and theta are defined in the usual spherical coordinates. Thus for acceleration acting in the -z -direction, theta would be 180.0 (or -180.0). Theta = 90.0 and phi = --90.0 would mean acceleration acts in the -y direction. For 2d -systems, phi is ignored and theta is an angle in the xy plane -where theta = 0.0 is the y-axis. -

    -

    Style gradient is the same as style spherical except that the -direction of the acceleration vector is time dependent. The units of -the gradient arguments are in full rotations per time unit. E.g. a -timestep of 0.001 and a gradient of 0.1 means the acceleration vector -would rotate thru 360 degrees every 10,000 timesteps. For the -time-dependent case, the initial direction of the acceleration vector -is set to phi,theta when the fix is specified and evolves thereafter. -For 2d systems, phi and phi_grad are ignored. +direction, theta would be 180.0 (or -180.0). Theta = 90.0 and +phi = -90.0 would mean acceleration acts in the -y direction. For +2d systems, phi is ignored and theta is an angle in the xy plane +where theta = 0.0 is the y-axis.

    Style vector imposes an acceleration in the vector direction given -by (x,y,z). For 2d systems, the z component is ignored. +by (x,y,z). Only the direction of the vector is important; it's +length is ignored. For 2d systems, the z component is ignored. +

    +

    Any of the quantities magnitude, angle, phi, theta, x, y, +z which define the gravitational magnitude and direction, can be +specified as an equal-style variable. If the value is +a variable, it should be specified as v_name, where name is the +variable name. In this case, the variable will be evaluated each +timestep, and its value used to determine the quantity. You should +insure that the variable calculates a result in the approriate units, +e.g. force/mass or degrees. +

    +

    Equal-style variables can specify formulas with various mathematical +functions, and include thermo_style command +keywords for the simulation box parameters and timestep and elapsed +time. Thus it is easy to specify a time-dependent gravitational +field.


    diff --git a/doc/fix_gravity.txt b/doc/fix_gravity.txt index f7cc10635a..ecb1e715ba 100644 --- a/doc/fix_gravity.txt +++ b/doc/fix_gravity.txt @@ -17,26 +17,26 @@ fix ID group gravity style magnitude args :pre ID, group are documented in "fix"_fix.html command :ulb,l gravity = style name of this fix command :l magnitude = size of acceleration (force/mass units) :l +magnitude can be a variable (see below) :l style = {chute} or {spherical} or {gradient} or {vector} :l {chute} args = angle angle = angle in +x away from -z or -y axis in 3d/2d (in degrees) + angle can be a variable (see below) {spherical} args = phi theta phi = azimuthal angle from +x axis (in degrees) theta = angle from +z or +y axis in 3d/2d (in degrees) - {gradient} args = phi theta phi_grad theta_grad - phi = azimuthal angle from +x axis (in degrees) - theta = angle from +z or +y axis in 3d/2d (in degrees) - phi_grad = rate of change of angle phi (full rotations per time unit) - theta_grad = rate of change of angle theta (full rotations per time unit) + phi or theta can be a variable (see below) {vector} args = x y z - x y z = vector direction to apply the acceleration :pre + x y z = vector direction to apply the acceleration + x or y or z can be a variable (see below) :pre :ule [Examples:] fix 1 all gravity 1.0 chute 24.0 +fix 1 all gravity v_increase chute 24.0 fix 1 all gravity 1.0 spherical 0.0 -180.0 -fix 1 all gravity 1.0 gradient 0.0 -180.0 0.0 0.1 +fix 1 all gravity 10.0 spherical v_phi v_theta fix 1 all gravity 100.0 vector 1 1 0 :pre [Description:] @@ -55,29 +55,36 @@ For granular systems (LJ units) this is typically 1.0. See the "units"_units.html command for details. Style {chute} is typically used for simulations of chute flow where -the specified angle is the chute angle, with flow occurring in the +x +the specified {angle} is the chute angle, with flow occurring in the +x direction. For 3d systems, the tilt is away from the z axis; for 2d systems, the tilt is away from the y axis. Style {spherical} allows an arbitrary 3d direction to be specified for -the acceleration vector. Phi and theta are defined in the usual +the acceleration vector. {Phi} and {theta} are defined in the usual spherical coordinates. Thus for acceleration acting in the -z -direction, theta would be 180.0 (or -180.0). Theta = 90.0 and phi = --90.0 would mean acceleration acts in the -y direction. For 2d -systems, {phi} is ignored and {theta} is an angle in the xy plane -where theta = 0.0 is the y-axis. - -Style {gradient} is the same as style {spherical} except that the -direction of the acceleration vector is time dependent. The units of -the gradient arguments are in full rotations per time unit. E.g. a -timestep of 0.001 and a gradient of 0.1 means the acceleration vector -would rotate thru 360 degrees every 10,000 timesteps. For the -time-dependent case, the initial direction of the acceleration vector -is set to phi,theta when the fix is specified and evolves thereafter. -For 2d systems, {phi} and {phi_grad} are ignored. +direction, {theta} would be 180.0 (or -180.0). {Theta} = 90.0 and +{phi} = -90.0 would mean acceleration acts in the -y direction. For +2d systems, {phi} is ignored and {theta} is an angle in the xy plane +where {theta} = 0.0 is the y-axis. Style {vector} imposes an acceleration in the vector direction given -by (x,y,z). For 2d systems, the z component is ignored. +by (x,y,z). Only the direction of the vector is important; it's +length is ignored. For 2d systems, the {z} component is ignored. + +Any of the quantities {magnitude}, {angle}, {phi}, {theta}, {x}, {y}, +{z} which define the gravitational magnitude and direction, can be +specified as an equal-style "variable"_variable.html. If the value is +a variable, it should be specified as v_name, where name is the +variable name. In this case, the variable will be evaluated each +timestep, and its value used to determine the quantity. You should +insure that the variable calculates a result in the approriate units, +e.g. force/mass or degrees. + +Equal-style variables can specify formulas with various mathematical +functions, and include "thermo_style"_thermo_style.html command +keywords for the simulation box parameters and timestep and elapsed +time. Thus it is easy to specify a time-dependent gravitational +field. :line