replace tabs and remove trailing whitespace in lib folder with updated script
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@ -3,7 +3,7 @@
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* POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE *
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* DESCRIPTION: SEE READ-ME *
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* FILE NAME: freebodyjoint.cpp *
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* AUTHORS: See Author List *
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* AUTHORS: See Author List *
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* GRANTS: See Grants List *
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* COPYRIGHT: (C) 2005 by Authors as listed in Author's List *
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* LICENSE: Please see License Agreement *
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@ -11,10 +11,10 @@
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* ADMINISTRATOR: Prof. Kurt Anderson *
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* Computational Dynamics Lab *
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* Rensselaer Polytechnic Institute *
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* 110 8th St. Troy NY 12180 *
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* 110 8th St. Troy NY 12180 *
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* CONTACT: anderk5@rpi.edu *
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*_________________________________________________________________________*/
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#include "freebodyjoint.h"
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#include "point.h"
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#include "matrixfun.h"
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@ -24,10 +24,10 @@
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#include "eulerparameters.h"
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#include "matrices.h"
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#include <iomanip>
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FreeBodyJoint::FreeBodyJoint(){
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DimQandU(7,6);
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DimQandU(7,6);
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}
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FreeBodyJoint::~FreeBodyJoint(){
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@ -45,112 +45,112 @@ void FreeBodyJoint::WriteOutJointData(std::ostream& out){
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}
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void FreeBodyJoint::ComputeLocalTransform(){
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Mat3x3 ko_C_k;
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EP_Transformation(q, ko_C_k);
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FastMult(pk_C_ko,ko_C_k,pk_C_k);
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Mat3x3 ko_C_k;
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EP_Transformation(q, ko_C_k);
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FastMult(pk_C_ko,ko_C_k,pk_C_k);
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}
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Matrix FreeBodyJoint::GetForward_sP(){
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Mat6x6 sP;
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//sP.Identity();
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sP.Zeros();
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//sP.Identity();
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sP.Zeros();
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Mat3x3 temp0=T(pk_C_k);
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for(int i=1;i<4;i++){
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sP(i,i)=1.0;
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for(int j=1;j<4;j++){
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sP(3+i,3+j)=temp0(i,j);
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}
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}
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return sP;
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sP(i,i)=1.0;
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for(int j=1;j<4;j++){
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sP(3+i,3+j)=temp0(i,j);
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}
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}
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return sP;
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}
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Matrix FreeBodyJoint::GetBackward_sP(){
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Mat6x6 sP;
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sP.Identity();
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sP.Identity();
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sP =-1.0*sP;
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cout<<"Did I come here in "<<endl;
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return sP;
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return sP;
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}
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void FreeBodyJoint::UpdateForward_sP( Matrix& sP){
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// do nothing
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}
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void FreeBodyJoint::UpdateBackward_sP( Matrix& sP){
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// do nothing
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}
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}
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void FreeBodyJoint::ForwardKinematics(){
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//cout<<"Check in freebody "<<q<<" "<<qdot<<endl;
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EP_Normalize(q);
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// COMMENT STEP1: CALCULATE ORIENTATIONS
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ComputeForwardTransforms();
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ComputeForwardTransforms();
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//COMMENT STEP2: CALCULATE POSITION VECTORS
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Vect3 result1, result2, result3, result4;
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Vect3 result1, result2, result3, result4;
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result1.BasicSet(0,q.BasicGet(4));
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result1.BasicSet(1,q.BasicGet(5));
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result1.BasicSet(2,q.BasicGet(6));
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FastAssign(result1,r12);
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FastAssign(result1,r12);
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FastNegMult(k_C_pk,r12,r21);
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FastAssign(r12,body2->r);
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//COMMENT STEP3: CALCULATE QDOT
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FastAssign(r12,body2->r);
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//COMMENT STEP3: CALCULATE QDOT
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qdot_to_u(q, u, qdot);
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Vect3 WN;
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WN.BasicSet(0,u.BasicGet(0));
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WN.BasicSet(1,u.BasicGet(1));
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WN.BasicSet(2,u.BasicGet(2));
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Vect3 VN;
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Vect3 VN;
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VN.BasicSet(0,u.BasicGet(3));
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VN.BasicSet(1,u.BasicGet(4));
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VN.BasicSet(2,u.BasicGet(5));
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FastAssign(WN,body2->omega_k);
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Vect3 pk_w_k;
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FastMult(body2->n_C_k,WN,pk_w_k);
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FastAssign(pk_w_k,body2->omega);
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VN.BasicSet(2,u.BasicGet(5));
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FastAssign(WN,body2->omega_k);
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Vect3 pk_w_k;
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FastMult(body2->n_C_k,WN,pk_w_k);
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FastAssign(pk_w_k,body2->omega);
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//COMMENT STEP5: CALCULATE VELOCITES
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FastAssign(VN,body2->v);
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FastTMult(body2->n_C_k,body2->v,body2->v_k);
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//CALCULATE KE
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//COMMENT STEP5: CALCULATE VELOCITES
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FastAssign(VN,body2->v);
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FastTMult(body2->n_C_k,body2->v,body2->v_k);
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//CALCULATE KE
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Matrix tempke;
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tempke = T(body2->v)*(body2->v);
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tempke = T(body2->v)*(body2->v);
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double ke = 0.0;
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ke = body2->mass*tempke(1,1);
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ke = body2->mass*tempke(1,1);
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FastMult(body2->inertia,body2->omega_k,result1);
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tempke= T(body2->omega_k)*result1;
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tempke= T(body2->omega_k)*result1;
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ke = 0.5*ke + 0.5*tempke(1,1);
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body2->KE=ke;
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//COMMENT STEP6: CALCULATE STATE EXPLICIT ANGULAR ACCELERATIONS
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body2->alpha_t.Zeros();
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//COMMENT STEP7: CALCULATE STATE EXPLICIT ACCELERATIONS
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body2->a_t.Zeros();
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body2->a_t.Zeros();
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}
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void FreeBodyJoint::BackwardKinematics(){
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cout<<"Did I come here "<<endl;
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}
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