avoid floating point overflows in iterative solvers of fix shake
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@ -1617,6 +1617,12 @@ void FixShake::shake3(int m)
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lamda01 = lamda01_new;
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lamda02 = lamda02_new;
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// stop iterations before we have a floating point overflow
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// max double is < 1.0e308, so 1e150 is a reasonable cutoff
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if (fabs(lamda01) > 1e150 || fabs(lamda02) > 1e150) done = 1;
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niter++;
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}
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@ -1854,6 +1860,13 @@ void FixShake::shake4(int m)
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lamda01 = lamda01_new;
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lamda02 = lamda02_new;
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lamda03 = lamda03_new;
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// stop iterations before we have a floating point overflow
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// max double is < 1.0e308, so 1e150 is a reasonable cutoff
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if (fabs(lamda01) > 1e150 || fabs(lamda02) > 1e150
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|| fabs(lamda03) > 1e150) done = 1;
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niter++;
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}
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@ -2097,6 +2110,13 @@ void FixShake::shake3angle(int m)
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lamda01 = lamda01_new;
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lamda02 = lamda02_new;
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lamda12 = lamda12_new;
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// stop iterations before we have a floating point overflow
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// max double is < 1.0e308, so 1e150 is a reasonable cutoff
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if (fabs(lamda01) > 1e150 || fabs(lamda02) > 1e150
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|| fabs(lamda12) > 1e150) done = 1;
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niter++;
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}
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