it is safer to do a >= comparison instead of == for floating point numbers
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@ -708,7 +708,7 @@ void PairThreebodyTable::uf_lookup(Param *pm, double r12, double r13, double the
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if (r13 == (pm->mltable->rmin - 0.5 * dr)) nr13 = 0;
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nr13 -= nr12;
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ntheta = (theta - 0.00000001) / dtheta;
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if (theta == 180.0) ntheta = (pm->mltable->ninput * 2) - 1;
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if (theta >= 180.0) ntheta = (pm->mltable->ninput * 2) - 1;
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itable = 0;
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for (i = 0; i < nr12; i++) itable += (pm->mltable->ninput - i);
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itable += nr13;
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@ -721,7 +721,7 @@ void PairThreebodyTable::uf_lookup(Param *pm, double r12, double r13, double the
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nr13 = (r13 - pm->mltable->rmin + 0.5 * dr - 0.00000001) / dr;
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if (r13 == (pm->mltable->rmin - 0.5 * dr)) nr13 = 0;
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ntheta = (theta - 0.00000001) / dtheta;
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if (theta == 180.0) ntheta = (pm->mltable->ninput * 2) - 1;
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if (theta >= 180.0) ntheta = (pm->mltable->ninput * 2) - 1;
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itable = nr12 * (pm->mltable->ninput);
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itable += nr13;
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itable *= (pm->mltable->ninput * 2);
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