remove redundant code
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@ -522,7 +522,7 @@ void FixMove::initial_integrate(int /*vflag*/)
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}
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}
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// for wiggle: X = X0 + A sin(w*dt)
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// for wiggle: X = X0 + A sin(w*dt)
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} else if (mstyle == WIGGLE) {
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double arg = omega_rotate * delta;
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@ -578,19 +578,19 @@ void FixMove::initial_integrate(int /*vflag*/)
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}
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}
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// for rotate by right-hand rule around omega:
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// P = point = vector = point of rotation
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// R = vector = axis of rotation
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// w = omega of rotation (from period)
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// X0 = xoriginal = initial coord of atom
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// R0 = runit = unit vector for R
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// D = X0 - P = vector from P to X0
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// C = (D dot R0) R0 = projection of atom coord onto R line
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// A = D - C = vector from R line to X0
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// B = R0 cross A = vector perp to A in plane of rotation
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// A,B define plane of circular rotation around R line
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// X = P + C + A cos(w*dt) + B sin(w*dt)
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// V = w R0 cross (A cos(w*dt) + B sin(w*dt))
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// for rotate by right-hand rule around omega:
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// P = point = vector = point of rotation
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// R = vector = axis of rotation
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// w = omega of rotation (from period)
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// X0 = xoriginal = initial coord of atom
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// R0 = runit = unit vector for R
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// D = X0 - P = vector from P to X0
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// C = (D dot R0) R0 = projection of atom coord onto R line
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// A = D - C = vector from R line to X0
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// B = R0 cross A = vector perp to A in plane of rotation
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// A,B define plane of circular rotation around R line
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// X = P + C + A cos(w*dt) + B sin(w*dt)
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// V = w R0 cross (A cos(w*dt) + B sin(w*dt))
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} else if (mstyle == ROTATE) {
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double arg = omega_rotate * delta;
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@ -707,10 +707,10 @@ void FixMove::initial_integrate(int /*vflag*/)
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}
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}
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// for variable: compute x,v from variables
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// NOTE: also allow for changes to extra attributes?
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// omega, angmom, theta, quat
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// only necessary if prescribed motion involves rotation
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// for variable: compute x,v from variables
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// NOTE: also allow for changes to extra attributes?
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// omega, angmom, theta, quat
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// only necessary if prescribed motion involves rotation
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} else if (mstyle == VARIABLE) {
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@ -778,21 +778,16 @@ void FixMove::initial_integrate(int /*vflag*/)
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} else if (vxvarstr) {
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if (vxvarstyle == EQUAL) v[i][0] = vx;
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else v[i][0] = velocity[i][0];
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if (rmass) {
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x[i][0] += dtv * v[i][0];
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} else {
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x[i][0] += dtv * v[i][0];
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}
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x[i][0] += dtv * v[i][0];
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} else {
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if (rmass) {
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dtfm = dtf / rmass[i];
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v[i][0] += dtfm * f[i][0];
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x[i][0] += dtv * v[i][0];
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} else {
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dtfm = dtf / mass[type[i]];
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v[i][0] += dtfm * f[i][0];
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x[i][0] += dtv * v[i][0];
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}
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x[i][0] += dtv * v[i][0];
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}
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if (yvarstr && vyvarstr) {
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@ -806,21 +801,16 @@ void FixMove::initial_integrate(int /*vflag*/)
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} else if (vyvarstr) {
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if (vyvarstyle == EQUAL) v[i][1] = vy;
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else v[i][1] = velocity[i][1];
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if (rmass) {
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x[i][1] += dtv * v[i][1];
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} else {
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x[i][1] += dtv * v[i][1];
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}
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x[i][1] += dtv * v[i][1];
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} else {
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if (rmass) {
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dtfm = dtf / rmass[i];
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v[i][1] += dtfm * f[i][1];
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x[i][1] += dtv * v[i][1];
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} else {
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dtfm = dtf / mass[type[i]];
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v[i][1] += dtfm * f[i][1];
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x[i][1] += dtv * v[i][1];
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}
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x[i][1] += dtv * v[i][1];
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}
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if (zvarstr && vzvarstr) {
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@ -834,21 +824,16 @@ void FixMove::initial_integrate(int /*vflag*/)
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} else if (vzvarstr) {
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if (vzvarstyle == EQUAL) v[i][2] = vz;
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else v[i][2] = velocity[i][2];
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if (rmass) {
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x[i][2] += dtv * v[i][2];
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} else {
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x[i][2] += dtv * v[i][2];
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}
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x[i][2] += dtv * v[i][2];
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} else {
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if (rmass) {
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dtfm = dtf / rmass[i];
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v[i][2] += dtfm * f[i][2];
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x[i][2] += dtv * v[i][2];
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} else {
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dtfm = dtf / mass[type[i]];
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v[i][2] += dtfm * f[i][2];
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x[i][2] += dtv * v[i][2];
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}
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x[i][2] += dtv * v[i][2];
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}
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domain->remap_near(x[i],xold);
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