/* ---------------------------------------------------------------------- LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator http://lammps.sandia.gov, Sandia National Laboratories Steve Plimpton, sjplimp@sandia.gov Copyright (2003) Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. This software is distributed under the GNU General Public License. See the README file in the top-level LAMMPS directory. ------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- Contributing author: Mike Brown (SNL) ------------------------------------------------------------------------- */ #include "math.h" #include "stdio.h" #include "string.h" #include "fix_nve_asphere.h" #include "math_extra.h" #include "atom.h" #include "atom_vec_ellipsoid.h" #include "force.h" #include "update.h" #include "memory.h" #include "error.h" using namespace LAMMPS_NS; /* ---------------------------------------------------------------------- */ FixNVEAsphere::FixNVEAsphere(LAMMPS *lmp, int narg, char **arg) : FixNVE(lmp, narg, arg) { avec = (AtomVecEllipsoid *) atom->style_match("ellipsoid"); if (!avec) error->all("Compute nve/asphere requires atom style ellipsoid"); } /* ---------------------------------------------------------------------- */ void FixNVEAsphere::init() { // check that all particles are finite-size // no point particles allowed, spherical is OK int *ellipsoid = atom->ellipsoid; int *mask = atom->mask; int nlocal = atom->nlocal; for (int i = 0; i < nlocal; i++) if (mask[i] & groupbit) if (ellipsoid[i] < 0) error->one("Fix nve/asphere requires extended particles"); FixNVE::init(); } /* ---------------------------------------------------------------------- */ void FixNVEAsphere::initial_integrate(int vflag) { double dtfm; double inertia[3]; double *shape,*quat; AtomVecEllipsoid::Bonus *bonus = avec->bonus; int *ellipsoid = atom->ellipsoid; double **x = atom->x; double **v = atom->v; double **f = atom->f; double **angmom = atom->angmom; double **torque = atom->torque; double *rmass = atom->rmass; int *mask = atom->mask; int nlocal = atom->nlocal; if (igroup == atom->firstgroup) nlocal = atom->nfirst; // set timestep here since dt may have changed or come via rRESPA dtq = 0.5 * dtv; for (int i = 0; i < nlocal; i++) if (mask[i] & groupbit) { dtfm = dtf / rmass[i]; v[i][0] += dtfm * f[i][0]; v[i][1] += dtfm * f[i][1]; v[i][2] += dtfm * f[i][2]; x[i][0] += dtv * v[i][0]; x[i][1] += dtv * v[i][1]; x[i][2] += dtv * v[i][2]; // update angular momentum by 1/2 step // update quaternion a full step via Richardson iteration // returns new normalized quaternion angmom[i][0] += dtf * torque[i][0]; angmom[i][1] += dtf * torque[i][1]; angmom[i][2] += dtf * torque[i][2]; // principal moments of inertia shape = bonus[ellipsoid[i]].shape; quat = bonus[ellipsoid[i]].quat; inertia[0] = rmass[i] * (shape[1]*shape[1]+shape[2]*shape[2]) / 5.0; inertia[1] = rmass[i] * (shape[0]*shape[0]+shape[2]*shape[2]) / 5.0; inertia[2] = rmass[i] * (shape[0]*shape[0]+shape[1]*shape[1]) / 5.0; richardson(quat,angmom[i],inertia); } } /* ---------------------------------------------------------------------- */ void FixNVEAsphere::final_integrate() { double dtfm; double **v = atom->v; double **f = atom->f; double **angmom = atom->angmom; double **torque = atom->torque; double *rmass = atom->rmass; int *mask = atom->mask; int nlocal = atom->nlocal; if (igroup == atom->firstgroup) nlocal = atom->nfirst; for (int i = 0; i < nlocal; i++) if (mask[i] & groupbit) { dtfm = dtf / rmass[i]; v[i][0] += dtfm * f[i][0]; v[i][1] += dtfm * f[i][1]; v[i][2] += dtfm * f[i][2]; angmom[i][0] += dtf * torque[i][0]; angmom[i][1] += dtf * torque[i][1]; angmom[i][2] += dtf * torque[i][2]; } } /* ---------------------------------------------------------------------- Richardson iteration to update quaternion accurately ------------------------------------------------------------------------- */ void FixNVEAsphere::richardson(double *q, double *m, double *moments) { // compute omega at 1/2 step from m at 1/2 step and q at 0 double w[3]; omega_from_mq(q,m,moments,w); // full update from dq/dt = 1/2 w q double wq[4]; MathExtra::multiply_vec_quat(w,q,wq); double qfull[4]; qfull[0] = q[0] + dtq * wq[0]; qfull[1] = q[1] + dtq * wq[1]; qfull[2] = q[2] + dtq * wq[2]; qfull[3] = q[3] + dtq * wq[3]; MathExtra::normalize4(qfull); // 1st half of update from dq/dt = 1/2 w q double qhalf[4]; qhalf[0] = q[0] + 0.5*dtq * wq[0]; qhalf[1] = q[1] + 0.5*dtq * wq[1]; qhalf[2] = q[2] + 0.5*dtq * wq[2]; qhalf[3] = q[3] + 0.5*dtq * wq[3]; MathExtra::normalize4(qhalf); // re-compute omega at 1/2 step from m at 1/2 step and q at 1/2 step // recompute wq omega_from_mq(qhalf,m,moments,w); MathExtra::multiply_vec_quat(w,qhalf,wq); // 2nd half of update from dq/dt = 1/2 w q qhalf[0] += 0.5*dtq * wq[0]; qhalf[1] += 0.5*dtq * wq[1]; qhalf[2] += 0.5*dtq * wq[2]; qhalf[3] += 0.5*dtq * wq[3]; MathExtra::normalize4(qhalf); // corrected Richardson update q[0] = 2.0*qhalf[0] - qfull[0]; q[1] = 2.0*qhalf[1] - qfull[1]; q[2] = 2.0*qhalf[2] - qfull[2]; q[3] = 2.0*qhalf[3] - qfull[3]; MathExtra::normalize4(q); } /* ---------------------------------------------------------------------- compute omega from angular momentum w = omega = angular velocity in space frame wbody = angular velocity in body frame project space-frame angular momentum onto body axes and divide by principal moments ------------------------------------------------------------------------- */ void FixNVEAsphere::omega_from_mq(double *q, double *m, double *moments, double *w) { double rot[3][3]; MathExtra::quat_to_mat(q,rot); double wbody[3]; MathExtra::transpose_times_column3(rot,m,wbody); wbody[0] /= moments[0]; wbody[1] /= moments[1]; wbody[2] /= moments[2]; MathExtra::times_column3(rot,wbody,w); }