// clang-format off /* ---------------------------------------------------------------------- LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator https://www.lammps.org/, Sandia National Laboratories LAMMPS development team: developers@lammps.org Copyright (2003) Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. This software is distributed under the GNU General Public License. See the README file in the top-level LAMMPS directory. ------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- Contributing authors: Joao Gregorio, Oliver Henrich (University of Strathclyde, Glasgow, UK) ------------------------------------------------------------------------- */ #include "fix_bond_create_angle.h" #include "atom.h" #include using namespace LAMMPS_NS; /* ---------------------------------------------------------------------- */ int FixBondCreateAngle::constrain(int i, int j, double amin, double amax) { double **x = atom->x; int **nspecial = atom->nspecial; tagint **special = atom->special; double v1x = 0.0; double v1y = 0.0; double v1z = 0.0; double v2x = 0.0; double v2y = 0.0; double v2z = 0.0; double angle1,angle2; int flag = 0; // pass if both atoms have no neighbors: bond is always formed if (nspecial[i][0] == 0 && nspecial[j][0] == 0) flag = 1; // pass if i has at least one neighbor and angle constraint is met if (nspecial[i][0] != 0 && nspecial[j][0] == 0) { // calculate first vector between i and j // calculate second vector between i and its first neighbor v1x = x[i][0] - x[j][0]; v1y = x[i][1] - x[j][1]; v1z = x[i][2] - x[j][2]; v2x = x[i][0] - x[atom->map(special[i][0])][0]; v2y = x[i][1] - x[atom->map(special[i][0])][1]; v2z = x[i][2] - x[atom->map(special[i][0])][2]; // calculate angle between both vectors // set flag if the angle constraint is met angle1 = acos((v1x*v2x + v1y*v2y + v1z*v2z)/ (sqrt(v1x*v1x + v1y*v1y + v1z*v1z)*sqrt(v2x*v2x + v2y*v2y + v2z*v2z))); if (amin <= angle1 && angle1 <= amax) flag = 1; } // pass if j has at least one neighbor and angle constraint is met if (nspecial[j][0] != 0 && nspecial[i][0] == 0) { // calculate first vector between j and i // calculate second vector between j and its first neighbor v1x = x[j][0] - x[i][0]; v1y = x[j][1] - x[i][1]; v1z = x[j][2] - x[i][2]; v2x = x[j][0] - x[atom->map(special[j][0])][0]; v2y = x[j][1] - x[atom->map(special[j][0])][1]; v2z = x[j][2] - x[atom->map(special[j][0])][2]; // calculate angle between both vectors // set flag if angle constraint is met angle1 = acos((v1x*v2x + v1y*v2y + v1z*v2z) / (sqrt(v1x*v1x + v1y*v1y + v1z*v1z)*sqrt(v2x*v2x + v2y*v2y + v2z*v2z))); if (amin <= angle1 && angle1 <= amax) flag = 1; } // pass if both i and j have at least one neighbor and angle constraint is met if (nspecial[i][0] != 0 && nspecial[j][0] != 0) { // Calculate 1st angle // calculate first vector between i and j // calculate second vector between i and its first neighbor v1x = x[i][0] - x[j][0]; v1y = x[i][1] - x[j][1]; v1z = x[i][2] - x[j][2]; v2x = x[i][0] - x[atom->map(special[i][0])][0]; v2y = x[i][1] - x[atom->map(special[i][0])][1]; v2z = x[i][2] - x[atom->map(special[i][0])][2]; // calculate angle between both vectors angle1 = acos((v1x*v2x + v1y*v2y + v1z*v2z) / (sqrt(v1x*v1x + v1y*v1y + v1z*v1z)*sqrt(v2x*v2x + v2y*v2y + v2z*v2z))); // Calculate 2nd angle // calculate first vector between i and j // calculate second vector between i and its first neighbor v1x = x[j][0] - x[i][0]; v1y = x[j][1] - x[i][1]; v1z = x[j][2] - x[i][2]; v2x = x[j][0] - x[atom->map(special[j][0])][0]; v2y = x[j][1] - x[atom->map(special[j][0])][1]; v2z = x[j][2] - x[atom->map(special[j][0])][2]; // calculate angle between both vectors angle2 = acos((v1x*v2x + v1y*v2y + v1z*v2z) / (sqrt(v1x*v1x + v1y*v1y + v1z*v1z)*sqrt(v2x*v2x + v2y*v2y + v2z*v2z))); // set flag if the angle constraint is met if ((amin <= angle1 && angle1 <= amax) && (amin <= angle2 && angle2 <= amax)) flag = 1; } return flag; }