160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
// clang-format off
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/* ----------------------------------------------------------------------
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LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator
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https://www.lammps.org/, Sandia National Laboratories
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LAMMPS development team: developers@lammps.org
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Copyright (2003) Sandia Corporation. Under the terms of Contract
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DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains
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certain rights in this software. This software is distributed under
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the GNU General Public License.
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See the README file in the top-level LAMMPS directory.
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------------------------------------------------------------------------- */
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#include "compute_erotate_asphere.h"
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#include "math_extra.h"
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#include "atom.h"
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#include "atom_vec_ellipsoid.h"
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#include "atom_vec_line.h"
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#include "atom_vec_tri.h"
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#include "update.h"
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#include "force.h"
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#include "error.h"
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using namespace LAMMPS_NS;
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/* ---------------------------------------------------------------------- */
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ComputeERotateAsphere::
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ComputeERotateAsphere(LAMMPS *lmp, int narg, char **arg) :
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Compute(lmp, narg, arg)
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{
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if (narg != 3) error->all(FLERR,"Illegal compute erotate/asphere command");
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scalar_flag = 1;
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extscalar = 1;
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}
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/* ---------------------------------------------------------------------- */
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void ComputeERotateAsphere::init()
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{
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// error check
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avec_ellipsoid = dynamic_cast<AtomVecEllipsoid *>(atom->style_match("ellipsoid"));
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avec_line = dynamic_cast<AtomVecLine *>(atom->style_match("line"));
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avec_tri = dynamic_cast<AtomVecTri *>(atom->style_match("tri"));
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if (!avec_ellipsoid && !avec_line && !avec_tri)
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error->all(FLERR,"Compute erotate/asphere requires atom style ellipsoid or line or tri");
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// check that all particles are finite-size
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// no point particles allowed, spherical is OK
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int *ellipsoid = atom->ellipsoid;
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int *line = atom->line;
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int *tri = atom->tri;
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int *mask = atom->mask;
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int nlocal = atom->nlocal;
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int flag;
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for (int i = 0; i < nlocal; i++)
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if (mask[i] & groupbit) {
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flag = 0;
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if (ellipsoid && ellipsoid[i] >= 0) flag = 1;
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if (line && line[i] >= 0) flag = 1;
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if (tri && tri[i] >= 0) flag = 1;
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if (!flag)
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error->one(FLERR,"Compute erotate/asphere requires extended particles");
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}
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pfactor = 0.5 * force->mvv2e;
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}
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/* ---------------------------------------------------------------------- */
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double ComputeERotateAsphere::compute_scalar()
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{
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invoked_scalar = update->ntimestep;
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AtomVecEllipsoid::Bonus *ebonus = nullptr;
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if (avec_ellipsoid) ebonus = avec_ellipsoid->bonus;
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AtomVecLine::Bonus *lbonus = nullptr;
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if (avec_line) lbonus = avec_line->bonus;
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AtomVecTri::Bonus *tbonus = nullptr;
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if (avec_tri) tbonus = avec_tri->bonus;
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int *ellipsoid = atom->ellipsoid;
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int *line = atom->line;
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int *tri = atom->tri;
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double **omega = atom->omega;
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double **angmom = atom->angmom;
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double *rmass = atom->rmass;
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int *mask = atom->mask;
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int nlocal = atom->nlocal;
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// sum rotational energy for each particle
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// no point particles since divide by inertia
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double length;
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double *shape, *quat;
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double wbody[3], inertia[3];
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double rot[3][3];
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double erotate = 0.0;
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for (int i = 0; i < nlocal; i++)
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if (mask[i] & groupbit) {
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if (ellipsoid && ebonus && (ellipsoid[i] >= 0)) {
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shape = ebonus[ellipsoid[i]].shape;
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quat = ebonus[ellipsoid[i]].quat;
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// principal moments of inertia
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inertia[0] = rmass[i] * (shape[1]*shape[1]+shape[2]*shape[2]) / 5.0;
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inertia[1] = rmass[i] * (shape[0]*shape[0]+shape[2]*shape[2]) / 5.0;
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inertia[2] = rmass[i] * (shape[0]*shape[0]+shape[1]*shape[1]) / 5.0;
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// wbody = angular velocity in body frame
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MathExtra::quat_to_mat(quat,rot);
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MathExtra::transpose_matvec(rot,angmom[i],wbody);
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wbody[0] /= inertia[0];
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wbody[1] /= inertia[1];
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wbody[2] /= inertia[2];
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erotate += inertia[0]*wbody[0]*wbody[0] +
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inertia[1]*wbody[1]*wbody[1] + inertia[2]*wbody[2]*wbody[2];
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} else if (line && lbonus && (line[i] >= 0)) {
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length = lbonus[line[i]].length;
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erotate += (omega[i][0]*omega[i][0] + omega[i][1]*omega[i][1] +
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omega[i][2]*omega[i][2]) * length*length*rmass[i] / 12.0;
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} else if (tri && tbonus && (tri[i] >= 0)) {
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// principal moments of inertia
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inertia[0] = tbonus[tri[i]].inertia[0];
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inertia[1] = tbonus[tri[i]].inertia[1];
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inertia[2] = tbonus[tri[i]].inertia[2];
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// wbody = angular velocity in body frame
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MathExtra::quat_to_mat(tbonus[tri[i]].quat,rot);
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MathExtra::transpose_matvec(rot,angmom[i],wbody);
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wbody[0] /= inertia[0];
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wbody[1] /= inertia[1];
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wbody[2] /= inertia[2];
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erotate += inertia[0]*wbody[0]*wbody[0] +
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inertia[1]*wbody[1]*wbody[1] + inertia[2]*wbody[2]*wbody[2];
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}
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}
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MPI_Allreduce(&erotate,&scalar,1,MPI_DOUBLE,MPI_SUM,world);
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scalar *= pfactor;
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return scalar;
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}
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