Files
lammps/src/BODY/fix_wall_body_polygon.cpp
2020-10-21 16:45:30 -04:00

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24 KiB
C++

/* ----------------------------------------------------------------------
LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator
https://lammps.sandia.gov/, Sandia National Laboratories
Steve Plimpton, sjplimp@sandia.gov
Copyright (2003) Sandia Corporation. Under the terms of Contract
DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains
certain rights in this software. This software is distributed under
the GNU General Public License.
See the README file in the top-level LAMMPS directory.
------------------------------------------------------------------------- */
/* ----------------------------------------------------------------------
Contributing author: Trung Dac Nguyen (ndactrung@gmail.com)
------------------------------------------------------------------------- */
#include "fix_wall_body_polygon.h"
#include <cmath>
#include <cstring>
#include "atom.h"
#include "atom_vec_body.h"
#include "body_rounded_polygon.h"
#include "domain.h"
#include "update.h"
#include "force.h"
#include "math_const.h"
#include "math_extra.h"
#include "memory.h"
#include "error.h"
using namespace LAMMPS_NS;
using namespace FixConst;
using namespace MathConst;
enum{XPLANE=0,YPLANE=1,ZCYLINDER}; // XYZ PLANE need to be 0,1,2
enum{HOOKE,HOOKE_HISTORY};
enum {INVALID=0,NONE=1,VERTEX=2};
enum {FAR=0,XLO,XHI,YLO,YHI};
//#define _POLYGON_DEBUG
#define DELTA 10000
#define EPSILON 1e-2
#define BIG 1.0e20
#define MAX_CONTACTS 4 // maximum number of contacts for 2D models
#define EFF_CONTACTS 2 // effective contacts for 2D models
/* ---------------------------------------------------------------------- */
FixWallBodyPolygon::FixWallBodyPolygon(LAMMPS *lmp, int narg, char **arg) :
Fix(lmp, narg, arg)
{
if (narg < 7) error->all(FLERR,"Illegal fix wall/body/polygon command");
if (!atom->body_flag)
error->all(FLERR,"Fix wall/body/polygon requires "
"atom style body/rounded/polygon");
restart_peratom = 1;
create_attribute = 1;
// wall/particle coefficients
kn = utils::numeric(FLERR,arg[3],false,lmp);
c_n = utils::numeric(FLERR,arg[4],false,lmp);
if (strcmp(arg[5],"NULL") == 0) c_t = 0.5 * c_n;
else c_t = utils::numeric(FLERR,arg[5],false,lmp);
if (kn < 0.0 || c_n < 0.0 || c_t < 0.0)
error->all(FLERR,"Illegal fix wall/body/polygon command");
// wallstyle args
int iarg = 6;
if (strcmp(arg[iarg],"xplane") == 0) {
if (narg < iarg+3) error->all(FLERR,"Illegal fix wall/body/polygon command");
wallstyle = XPLANE;
if (strcmp(arg[iarg+1],"NULL") == 0) lo = -BIG;
else lo = utils::numeric(FLERR,arg[iarg+1],false,lmp);
if (strcmp(arg[iarg+2],"NULL") == 0) hi = BIG;
else hi = utils::numeric(FLERR,arg[iarg+2],false,lmp);
iarg += 3;
} else if (strcmp(arg[iarg],"yplane") == 0) {
if (narg < iarg+3) error->all(FLERR,"Illegal fix wall/body/polygon command");
wallstyle = YPLANE;
if (strcmp(arg[iarg+1],"NULL") == 0) lo = -BIG;
else lo = utils::numeric(FLERR,arg[iarg+1],false,lmp);
if (strcmp(arg[iarg+2],"NULL") == 0) hi = BIG;
else hi = utils::numeric(FLERR,arg[iarg+2],false,lmp);
iarg += 3;
} else if (strcmp(arg[iarg],"zcylinder") == 0) {
if (narg < iarg+2) error->all(FLERR,"Illegal fix wall/body/polygon command");
wallstyle = ZCYLINDER;
lo = hi = 0.0;
cylradius = utils::numeric(FLERR,arg[iarg+1],false,lmp);
iarg += 2;
}
// check for trailing keyword/values
wiggle = 0;
while (iarg < narg) {
if (strcmp(arg[iarg],"wiggle") == 0) {
if (iarg+4 > narg) error->all(FLERR,"Illegal fix wall/body/polygon command");
if (strcmp(arg[iarg+1],"x") == 0) axis = 0;
else if (strcmp(arg[iarg+1],"y") == 0) axis = 1;
else if (strcmp(arg[iarg+1],"z") == 0) axis = 2;
else error->all(FLERR,"Illegal fix wall/body/polygon command");
amplitude = utils::numeric(FLERR,arg[iarg+2],false,lmp);
period = utils::numeric(FLERR,arg[iarg+3],false,lmp);
wiggle = 1;
iarg += 4;
} else error->all(FLERR,"Illegal fix wall/body/polygon command");
}
if (wallstyle == XPLANE && domain->xperiodic)
error->all(FLERR,"Cannot use wall in periodic dimension");
if (wallstyle == YPLANE && domain->yperiodic)
error->all(FLERR,"Cannot use wall in periodic dimension");
if (wallstyle == ZCYLINDER && (domain->xperiodic || domain->yperiodic))
error->all(FLERR,"Cannot use wall in periodic dimension");
if (wiggle && wallstyle == ZCYLINDER && axis != 2)
error->all(FLERR,"Invalid wiggle direction for fix wall/body/polygon");
// setup oscillations
if (wiggle) omega = 2.0*MY_PI / period;
time_origin = update->ntimestep;
dmax = nmax = 0;
discrete = nullptr;
dnum = dfirst = nullptr;
edmax = ednummax = 0;
edge = nullptr;
ednum = edfirst = nullptr;
enclosing_radius = nullptr;
rounded_radius = nullptr;
}
/* ---------------------------------------------------------------------- */
FixWallBodyPolygon::~FixWallBodyPolygon()
{
memory->destroy(discrete);
memory->destroy(dnum);
memory->destroy(dfirst);
memory->destroy(edge);
memory->destroy(ednum);
memory->destroy(edfirst);
memory->destroy(enclosing_radius);
memory->destroy(rounded_radius);
}
/* ---------------------------------------------------------------------- */
int FixWallBodyPolygon::setmask()
{
int mask = 0;
mask |= POST_FORCE;
return mask;
}
/* ---------------------------------------------------------------------- */
void FixWallBodyPolygon::init()
{
dt = update->dt;
avec = (AtomVecBody *) atom->style_match("body");
if (!avec)
error->all(FLERR,"Pair body/rounded/polygon requires atom style body");
if (strcmp(avec->bptr->style,"rounded/polygon") != 0)
error->all(FLERR,"Pair body/rounded/polygon requires "
"body style rounded/polygon");
bptr = (BodyRoundedPolygon *) avec->bptr;
// set pairstyle from body/polygonular pair style
if (force->pair_match("body/rounded/polygon",1))
pairstyle = HOOKE;
else error->all(FLERR,"Fix wall/body/polygon is incompatible with Pair style");
}
/* ---------------------------------------------------------------------- */
void FixWallBodyPolygon::setup(int vflag)
{
if (strstr(update->integrate_style,"verlet"))
post_force(vflag);
}
/* ---------------------------------------------------------------------- */
void FixWallBodyPolygon::post_force(int /*vflag*/)
{
double vwall[3],dx,dy,dz,del1,del2,delxy,delr,rsq,eradi,wall_pos;
int i,ni,npi,ifirst,nei,iefirst,side;
double facc[3];
// set position of wall to initial settings and velocity to 0.0
// if wiggle, set wall position and velocity accordingly
double wlo = lo;
double whi = hi;
vwall[0] = vwall[1] = vwall[2] = 0.0;
if (wiggle) {
double arg = omega * (update->ntimestep - time_origin) * dt;
if (wallstyle == axis) {
wlo = lo + amplitude - amplitude*cos(arg);
whi = hi + amplitude - amplitude*cos(arg);
}
vwall[axis] = amplitude*omega*sin(arg);
}
// loop over all my atoms
// rsq = distance from wall
// dx,dy,dz = signed distance from wall
// for rotating cylinder, reset vwall based on particle position
// skip atom if not close enough to wall
// if wall was set to a null pointer, it's skipped since lo/hi are infinity
// compute force and torque on atom if close enough to wall
// via wall potential matched to pair potential
double **x = atom->x;
double **v = atom->v;
double **f = atom->f;
int *body = atom->body;
double *radius = atom->radius;
double **torque = atom->torque;
double **angmom = atom->angmom;
int *mask = atom->mask;
int nlocal = atom->nlocal;
// grow the per-atom lists if necessary and initialize
if (atom->nmax > nmax) {
memory->destroy(dnum);
memory->destroy(dfirst);
memory->destroy(ednum);
memory->destroy(edfirst);
memory->destroy(enclosing_radius);
memory->destroy(rounded_radius);
nmax = atom->nmax;
memory->create(dnum,nmax,"fix:dnum");
memory->create(dfirst,nmax,"fix:dfirst");
memory->create(ednum,nmax,"fix:ednum");
memory->create(edfirst,nmax,"fix:edfirst");
memory->create(enclosing_radius,nmax,"fix:enclosing_radius");
memory->create(rounded_radius,nmax,"fix:rounded_radius");
}
ndiscrete = nedge = 0;
for (i = 0; i < nlocal; i++)
dnum[i] = ednum[i] = 0;
for (i = 0; i < nlocal; i++) {
if (mask[i] & groupbit) {
if (body[i] < 0) continue;
dx = dy = dz = 0.0;
side = FAR;
if (wallstyle == XPLANE) {
del1 = x[i][0] - wlo;
del2 = whi - x[i][0];
if (del1 < del2) {
dx = del1;
wall_pos = wlo;
side = XLO;
} else {
dx = -del2;
wall_pos = whi;
side = XHI;
}
} else if (wallstyle == YPLANE) {
del1 = x[i][1] - wlo;
del2 = whi - x[i][1];
if (del1 < del2) {
dy = del1;
wall_pos = wlo;
side = YLO;
} else {
dy = -del2;
wall_pos = whi;
side = YHI;
}
} else if (wallstyle == ZCYLINDER) {
delxy = sqrt(x[i][0]*x[i][0] + x[i][1]*x[i][1]);
delr = cylradius - delxy;
if (delr > eradi) dz = cylradius;
else {
dx = -delr/delxy * x[i][0];
dy = -delr/delxy * x[i][1];
}
}
rsq = dx*dx + dy*dy + dz*dz;
if (rsq > radius[i]*radius[i]) continue;
if (dnum[i] == 0) body2space(i);
npi = dnum[i];
ifirst = dfirst[i];
nei = ednum[i];
iefirst = edfirst[i];
eradi = enclosing_radius[i];
// reset vertex and edge forces
for (ni = 0; ni < npi; ni++) {
discrete[ifirst+ni][3] = 0;
discrete[ifirst+ni][4] = 0;
discrete[ifirst+ni][5] = 0;
}
for (ni = 0; ni < nei; ni++) {
edge[iefirst+ni][2] = 0;
edge[iefirst+ni][3] = 0;
edge[iefirst+ni][4] = 0;
}
int num_contacts, done;
double delta_a, delta_ua, j_a;
Contact contact_list[MAX_CONTACTS];
num_contacts = 0;
facc[0] = facc[1] = facc[2] = 0;
vertex_against_wall(i, wall_pos, x, f, torque, side,
contact_list, num_contacts, facc);
if (num_contacts >= 2) {
// find the first two distinct contacts
done = 0;
for (int m = 0; m < num_contacts-1; m++) {
for (int n = m+1; n < num_contacts; n++) {
delta_a = contact_separation(contact_list[m], contact_list[n]);
if (delta_a > 0) {
delta_ua = 1.0;
j_a = delta_a / (EFF_CONTACTS * delta_ua);
if (j_a < 1.0) j_a = 1.0;
// scale the force at both contacts
contact_forces(contact_list[m], j_a, x, v, angmom, f, torque,
vwall, facc);
contact_forces(contact_list[n], j_a, x, v, angmom, f, torque,
vwall, facc);
done = 1;
break;
}
}
if (done == 1) break;
}
} else if (num_contacts == 1) {
// if there's only one contact, it should be handled here
// since forces/torques have not been accumulated from vertex2wall()
contact_forces(contact_list[0], 1.0, x, v, angmom, f, torque,
vwall, facc);
}
} // group bit
}
}
/* ---------------------------------------------------------------------- */
void FixWallBodyPolygon::reset_dt()
{
dt = update->dt;
}
/* ----------------------------------------------------------------------
convert N sub-particles in body I to space frame using current quaternion
store sub-particle space-frame displacements from COM in discrete list
------------------------------------------------------------------------- */
void FixWallBodyPolygon::body2space(int i)
{
int ibonus = atom->body[i];
AtomVecBody::Bonus *bonus = &avec->bonus[ibonus];
int nsub = bptr->nsub(bonus);
double *coords = bptr->coords(bonus);
int body_num_edges = bptr->nedges(bonus);
double* vertices = bptr->edges(bonus);
double eradius = bptr->enclosing_radius(bonus);
double rradius = bptr->rounded_radius(bonus);
// get the number of sub-particles (vertices)
// and the index of the first vertex of my body in the list
dnum[i] = nsub;
dfirst[i] = ndiscrete;
// grow the vertex list if necessary
// the first 3 columns are for coords, the last 3 for forces
if (ndiscrete + nsub > dmax) {
dmax += DELTA;
memory->grow(discrete,dmax,6,"fix:discrete");
}
double p[3][3];
MathExtra::quat_to_mat(bonus->quat,p);
for (int m = 0; m < nsub; m++) {
MathExtra::matvec(p,&coords[3*m],discrete[ndiscrete]);
discrete[ndiscrete][3] = 0;
discrete[ndiscrete][4] = 0;
discrete[ndiscrete][5] = 0;
ndiscrete++;
}
// get the number of edges (vertices)
// and the index of the first edge of my body in the list
ednum[i] = body_num_edges;
edfirst[i] = nedge;
// grow the edge list if necessary
// the first 2 columns are for vertex indices within body,
// the last 3 for forces
if (nedge + body_num_edges > edmax) {
edmax += DELTA;
memory->grow(edge,edmax,5,"fix:edge");
}
for (int m = 0; m < body_num_edges; m++) {
edge[nedge][0] = static_cast<int>(vertices[2*m+0]);
edge[nedge][1] = static_cast<int>(vertices[2*m+1]);
edge[nedge][2] = 0;
edge[nedge][3] = 0;
edge[nedge][4] = 0;
nedge++;
}
enclosing_radius[i] = eradius;
rounded_radius[i] = rradius;
}
/* ----------------------------------------------------------------------
Determine the interaction mode between i's vertices against the wall
i = atom i (body i)
x = atoms' coordinates
f = atoms' forces
torque = atoms' torques
Return:
contact_list = list of contacts between i and the wall
num_contacts = number of contacts between i's vertices and the wall
interact = 0 no interaction with the wall
1 there's at least one vertex of i interacts
with the wall
---------------------------------------------------------------------- */
int FixWallBodyPolygon::vertex_against_wall(int i, double wall_pos,
double** x, double** f, double** torque, int side,
Contact* contact_list, int &num_contacts, double* /*facc*/)
{
int ni, npi, ifirst, interact;
double xpi[3], rradi;
double fx, fy, fz;
npi = dnum[i];
ifirst = dfirst[i];
rradi = rounded_radius[i];
interact = 0;
// loop through body i's vertices
for (ni = 0; ni < npi; ni++) {
// convert body-fixed coordinates to space-fixed, xi
xpi[0] = x[i][0] + discrete[ifirst+ni][0];
xpi[1] = x[i][1] + discrete[ifirst+ni][1];
xpi[2] = x[i][2] + discrete[ifirst+ni][2];
int mode, contact;
double d, R, hi[3], delx, dely, delz, fpair;
double rij;
// compute the distance from the vertex xpi to the wall
mode = compute_distance_to_wall(xpi, rradi, wall_pos, side,
d, hi, contact);
if (mode == INVALID || mode == NONE) continue;
if (mode == VERTEX) {
interact = 1;
// vertex i interacts with the wall
delx = xpi[0] - hi[0];
dely = xpi[1] - hi[1];
delz = xpi[2] - hi[2];
// R = surface separation = d shifted by the rounded radius
// R = d - p1.rounded_radius;
// note: the force is defined for R, not for d
// R > 0: no interaction
// R <= 0: deformation between vertex i and the wall
rij = sqrt(delx*delx + dely*dely + delz*delz);
R = rij - rradi;
// the normal frictional term -c_n * vn will be added later
if (R <= 0) { // deformation occurs
fpair = -kn * R;
} else fpair = 0.0;
fx = delx*fpair/rij;
fy = dely*fpair/rij;
fz = delz*fpair/rij;
#ifdef _POLYGON_DEBUG
printf(" Interaction between vertex %d of %d and wall:", ni);
printf(" mode = %d; contact = %d; d = %f; rij = %f\n",
mode, contact, d, rij);
printf(" R = %f\n", R);
printf(" fpair = %f\n", fpair);
#endif
if (contact == 1) {
// vertex ni of body i contacts with edge nj of body j
contact_list[num_contacts].ibody = i;
contact_list[num_contacts].jbody = -1;
contact_list[num_contacts].vertex = ni;
contact_list[num_contacts].edge = -1;
contact_list[num_contacts].xv[0] = xpi[0];
contact_list[num_contacts].xv[1] = xpi[1];
contact_list[num_contacts].xv[2] = xpi[2];
contact_list[num_contacts].xe[0] = hi[0];
contact_list[num_contacts].xe[1] = hi[1];
contact_list[num_contacts].xe[2] = hi[2];
contact_list[num_contacts].separation = R;
num_contacts++;
// store forces to vertex ni to be rescaled later,
// if there are 2 contacts
discrete[ifirst+ni][3] = fx;
discrete[ifirst+ni][4] = fy;
discrete[ifirst+ni][5] = fz;
#ifdef _POLYGON_DEBUG
printf(" Stored forces at vertex and edge for accumulating later.\n");
#endif
} else { // no contact
// accumulate force and torque to the body directly
f[i][0] += fx;
f[i][1] += fy;
f[i][2] += fz;
sum_torque(x[i], xpi, fx, fy, fz, torque[i]);
} // end if contact
} // end if mode
} // end for looping through the vertices of body i
return interact;
}
/* -------------------------------------------------------------------------
Compute the distance between a vertex to the wall
another body
Input:
x0 = coordinate of the tested vertex
rradi = rounded radius of the vertex
wall_pos = position of the wall
Output:
d = Distance from a point x0 to an wall
hi = coordinates of the projection of x0 on the wall
contact = 0 no contact between the queried vertex and the wall
1 contact detected
return NONE if there is no interaction
EDGE if the tested vertex interacts with the wall
------------------------------------------------------------------------- */
int FixWallBodyPolygon::compute_distance_to_wall(double* x0, double rradi,
double wall_pos, int side, double &d, double hi[3], int &contact)
{
int mode;
double delxy;
// h0 = position of the projection of x0 on the wall
if (wallstyle == XPLANE) {
hi[0] = wall_pos;
hi[1] = x0[1];
hi[2] = x0[2];
} else if (wallstyle == YPLANE) {
hi[0] = x0[0];
hi[1] = wall_pos;
hi[2] = x0[2];
} else if (wallstyle == ZCYLINDER) {
delxy = sqrt(x0[0]*x0[0] + x0[1]*x0[1]);
hi[0] = x0[0]*cylradius/delxy;
hi[1] = x0[1]*cylradius/delxy;
hi[2] = x0[2];
}
// distance from x0 to the wall = distance from x0 to hi
distance(hi, x0, d);
// determine the interaction mode
if (d < rradi) {
mode = VERTEX;
contact = 1;
} else {
mode = NONE;
if (side == XLO) {
if (x0[0] < wall_pos) mode = VERTEX;
} else if (side == XHI) {
if (x0[0] > wall_pos) mode = VERTEX;
} else if (side == YLO) {
if (x0[1] < wall_pos) mode = VERTEX;
} else if (side == YHI) {
if (x0[1] > wall_pos) mode = VERTEX;
}
}
if (mode == NONE) contact = 0;
else contact = 1;
return mode;
}
/* ----------------------------------------------------------------------
Compute the contact forces between two bodies
modify the force stored at the vertex and edge in contact by j_a
sum forces and torque to the corresponding bodies
fn = normal friction component
ft = tangential friction component (-c_t * vrt)
------------------------------------------------------------------------- */
void FixWallBodyPolygon::contact_forces(Contact& contact, double j_a,
double** x, double** v, double** angmom, double** f,
double** torque, double* vwall, double* facc)
{
int ibody,ibonus,ifirst, ni;
double fx,fy,fz,delx,dely,delz,rsq,rsqinv;
double vr1,vr2,vr3,vnnr,vn1,vn2,vn3,vt1,vt2,vt3;
double fn[3],ft[3],vi[3];
double *quat, *inertia;
AtomVecBody::Bonus *bonus;
ibody = contact.ibody;
// compute the velocity of the vertex in the space-fixed frame
ibonus = atom->body[ibody];
bonus = &avec->bonus[ibonus];
quat = bonus->quat;
inertia = bonus->inertia;
total_velocity(contact.xv, x[ibody], v[ibody], angmom[ibody],
inertia, quat, vi);
// vector pointing from the vertex to the point on the wall
delx = contact.xv[0] - contact.xe[0];
dely = contact.xv[1] - contact.xe[1];
delz = contact.xv[2] - contact.xe[2];
rsq = delx*delx + dely*dely + delz*delz;
rsqinv = 1.0/rsq;
// relative translational velocity
vr1 = vi[0] - vwall[0];
vr2 = vi[1] - vwall[1];
vr3 = vi[2] - vwall[2];
// normal component
vnnr = vr1*delx + vr2*dely + vr3*delz;
vn1 = delx*vnnr * rsqinv;
vn2 = dely*vnnr * rsqinv;
vn3 = delz*vnnr * rsqinv;
// tangential component
vt1 = vr1 - vn1;
vt2 = vr2 - vn2;
vt3 = vr3 - vn3;
// normal friction term at contact
fn[0] = -c_n * vn1;
fn[1] = -c_n * vn2;
fn[2] = -c_n * vn3;
// tangential friction term at contact
// excluding the tangential deformation term for now
ft[0] = -c_t * vt1;
ft[1] = -c_t * vt2;
ft[2] = -c_t * vt3;
// only the cohesive force is scaled by j_a
ifirst = dfirst[ibody];
ni = contact.vertex;
fx = discrete[ifirst+ni][3] * j_a + fn[0] + ft[0];
fy = discrete[ifirst+ni][4] * j_a + fn[1] + ft[1];
fz = discrete[ifirst+ni][5] * j_a + fn[2] + ft[2];
f[ibody][0] += fx;
f[ibody][1] += fy;
f[ibody][2] += fz;
sum_torque(x[ibody], contact.xv, fx, fy, fz, torque[ibody]);
// accumulate forces to the vertex only
facc[0] += fx; facc[1] += fy; facc[2] += fz;
#ifdef _POLYGON_DEBUG
printf("From contact forces: vertex fx %f fy %f fz %f\n"
" torque body %d: %f %f %f\n",
discrete[ifirst+ni][3], discrete[ifirst+ni][4], discrete[ifirst+ni][5],
atom->tag[ibody],torque[ibody][0],torque[ibody][1],torque[ibody][2]);
#endif
}
/* ----------------------------------------------------------------------
Determine the length of the contact segment, i.e. the separation between
2 contacts
------------------------------------------------------------------------- */
double FixWallBodyPolygon::contact_separation(const Contact& c1,
const Contact& c2)
{
double x1 = c1.xv[0];
double y1 = c1.xv[1];
double x2 = c1.xe[0];
double y2 = c1.xe[1];
double x3 = c2.xv[0];
double y3 = c2.xv[1];
double delta_a = 0.0;
if (fabs(x2 - x1) > EPSILON) {
double A = (y2 - y1) / (x2 - x1);
delta_a = fabs(y1 - A * x1 - y3 + A * x3) / sqrt(1 + A * A);
} else {
delta_a = fabs(x1 - x3);
}
return delta_a;
}
/* ----------------------------------------------------------------------
Accumulate torque to body from the force f=(fx,fy,fz) acting at point x
------------------------------------------------------------------------- */
void FixWallBodyPolygon::sum_torque(double* xm, double *x, double fx,
double fy, double fz, double* torque)
{
double rx = x[0] - xm[0];
double ry = x[1] - xm[1];
double rz = x[2] - xm[2];
double tx = ry * fz - rz * fy;
double ty = rz * fx - rx * fz;
double tz = rx * fy - ry * fx;
torque[0] += tx;
torque[1] += ty;
torque[2] += tz;
}
/* ----------------------------------------------------------------------
Calculate the total velocity of a point (vertex, a point on an edge):
vi = vcm + omega ^ (p - xcm)
------------------------------------------------------------------------- */
void FixWallBodyPolygon::total_velocity(double* p, double *xcm,
double* vcm, double *angmom, double *inertia,
double *quat, double* vi)
{
double r[3],omega[3],ex_space[3],ey_space[3],ez_space[3];
r[0] = p[0] - xcm[0];
r[1] = p[1] - xcm[1];
r[2] = p[2] - xcm[2];
MathExtra::q_to_exyz(quat,ex_space,ey_space,ez_space);
MathExtra::angmom_to_omega(angmom,ex_space,ey_space,ez_space,
inertia,omega);
vi[0] = omega[1]*r[2] - omega[2]*r[1] + vcm[0];
vi[1] = omega[2]*r[0] - omega[0]*r[2] + vcm[1];
vi[2] = omega[0]*r[1] - omega[1]*r[0] + vcm[2];
}
/* ---------------------------------------------------------------------- */
void FixWallBodyPolygon::distance(const double* x2, const double* x1,
double& r) {
r = sqrt((x2[0] - x1[0]) * (x2[0] - x1[0])
+ (x2[1] - x1[1]) * (x2[1] - x1[1])
+ (x2[2] - x1[2]) * (x2[2] - x1[2]));
}