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CFDEMcoupling-PFM/tutorials/rStatAnalysis/laminarFlowOvercylinder/system/controlDict
MarkoRamius 9fd4f62f21 recurrence tutorial: laminar vortex shedding
This 2D case of vortex shedding in laminar cross-flow demonstrates the
concept of recurrence.

This is a bit work-in-progress: please check whether this tutorial runs with
the recurrence model and tools of CFDEMcoupling, namely rStatAnalysis.

The simulation roughly goes through three stages:
  * The initial solution computed by potentialFoam
  * A period of symmetric, steady-state flow
  * Finally, periodic vortex shedding

These three stages are clearly visible in the recurrence plot.

  * We see how not one of the later velocity fields is similar to the initial one
  * We see the intermediate stage with a symmetric flow field
  * We see the periodic vortex shedding
2018-02-26 17:44:16 +11:00

91 lines
2.0 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 2.1.x |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
location "system";
object controlDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
application twoPhaseEulerFoam;
startFrom latestTime;
startTime 0.1;
stopAt endTime;
//stopAt writeNow;
endTime 2000;
deltaT 1.0e-2;
writeControl adjustableRunTime;
writeInterval 10;
purgeWrite 0;
writeFormat binary;
writePrecision 6;
writeCompression uncompressed;
timeFormat general;
timePrecision 6;
runTimeModifiable yes;
adjustTimeStep yes;
maxCo 0.25;
maxDeltaT 1;
functions
{
forces
{
type forceCoeffs;
functionObjectLibs ( "libforces.so" );
writeControl timeStep;
writeInterval 1;
patches
(
cylinder
);
directForceDensity no;
pName p;
UName U;
rhoName rhoInf;
//log true;
rhoInf 994.5;
rho rhoInf;
CofR ( 0 0 0 );
liftDir ( 0 1 0 );
dragDir ( 1 0 0 );
pitchAxis ( 0 0 1 );
magUInf 10.0;
lRef 0.04;
Aref 0.0157;
Aref1 0.004;
rhoRef 994.5;
}
}
// ************************************************************************* //