198 lines
4.8 KiB
C++
198 lines
4.8 KiB
C++
/* ----------------------------------------------------------------------
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LIGGGHTS - LAMMPS Improved for General Granular and Granular Heat
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Transfer Simulations
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LIGGGHTS is part of the CFDEMproject
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www.liggghts.com | www.cfdem.com
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Christoph Kloss, christoph.kloss@cfdem.com
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Copyright 2009-2012 JKU Linz
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Copyright 2012- DCS Computing GmbH, Linz
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LIGGGHTS is based on LAMMPS
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LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator
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http://lammps.sandia.gov, Sandia National Laboratories
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Steve Plimpton, sjplimp@sandia.gov
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This software is distributed under the GNU General Public License.
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See the README file in the top-level directory.
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------------------------------------------------------------------------- */
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/* ----------------------------------------------------------------------
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Contributing authors:
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Stefan Amberger (JKU Linz)
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------------------------------------------------------------------------- */
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#include "modified_andrew.h"
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#include <algorithm>
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#include <cmath>
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#include <vector>
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using MODIFIED_ANDREW_AUX::Circle;
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using MODIFIED_ANDREW_AUX::Line;
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using MODIFIED_ANDREW_AUX::Point;
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using namespace LAMMPS_NS;
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ModifiedAndrew::ModifiedAndrew(){}
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ModifiedAndrew::~ModifiedAndrew(){}
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double ModifiedAndrew::area(vector<Circle> C){
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//NP TODO: Size of 4 is good?
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if (C.size() < 4){
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return 0.0;
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}
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vector<Circle> hull_c = convex_hull(C);
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vector<Point> hull_p = hull_points(hull_c);
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return area(hull_p);
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}
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// area of triangle spanned by three points p,m,q
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// based on cross product
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double ModifiedAndrew::area(Point &p, Point &m, Point &q){
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return 0.5*(-(m.y*p.x) + m.x*p.y +
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m.y*q.x - p.y*q.x - m.x*q.y + p.x*q.y);
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}
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// area of convex hull
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double ModifiedAndrew::area(vector<Point> H){
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double a = 0.0;
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Point m = mean_point(H);
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for (int i = 1; i < H.size(); i++){
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a += area(H[i-1],m,H[i]);
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}
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return a;
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}
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// 2D cross product of OA and OB vectors, i.e. z-component of their 3D cross product.
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// Returns a positive value, if OAB makes a counter-clockwise turn,
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// negative for clockwise turn, and zero if the points are collinear.
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double ModifiedAndrew::turn(const Circle &O, const Circle &A, const Circle &B)
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{
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// calculate lines
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Line l1 = find_right_tangent(O,A);
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Line l2 = find_right_tangent(O,B);
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return (-l1.a) * (-l2.b) - (-l1.b) * (-l2.a);
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}
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// find the right tangent of two circles
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Line ModifiedAndrew::find_right_tangent(const Circle &p1, const Circle &p2){
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Line l;
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double d;
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double x,y,r,X,Y,R;
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x = p2.x - p1.x;
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y = p2.y - p1.y;
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r = p2.r - p1.r;
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d = sqrt(x*x + y*y);
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X = x/d;
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Y = y/d;
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R = r/d;
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l.a = R*X - Y*sqrt(1-R*R);
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l.b = R*Y + X*sqrt(1-R*R);
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l.c = p1.r - (l.a*p1.x + l.b*p1.y);
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return l;
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}
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// find intersection point of two lines that are not parallel
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Point ModifiedAndrew::intersectLines(Line &l, Line &j){
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double x,y;
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x = -((-(j.b*l.c) + l.b*j.c) / (j.a*l.b - l.a*j.b));
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y = -((j.a*l.c - l.a*j.c) / (j.a*l.b - l.a*j.b));
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Point p;
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p.x = x;
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p.y = y;
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return p;
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}
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// find the mean of a vector of points (excluding the first)
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Point ModifiedAndrew::mean_point(vector<Point> P){
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Point mean;
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double x_accum, y_accum;
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for (int i = 1; i < P.size(); i++){
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x_accum += P[i].x;
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y_accum += P[i].y;
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}
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mean.x = x_accum/P.size();
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mean.y = y_accum/P.size();
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return mean;
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}
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// Returns a list of points on the convex hull in counter-clockwise order.
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// Note: the last circle in the returned list is the same as the first one.
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vector<Circle> ModifiedAndrew::convex_hull(vector<Circle> P)
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{
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int n = P.size(), k = 0;
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vector<Circle> H(2*n);
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// Sort points lexicographically
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sort(P.begin(), P.end());
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// Build lower hull
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for (int i = 0; i < n; i++) {
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while (k >= 2 && turn(H[k-2], H[k-1], P[i]) <= 0) k--;
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H[k++] = P[i];
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}
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// Build upper hull
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for (int i = n-2, t = k+1; i >= 0; i--) {
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while (k >= t && turn(H[k-2], H[k-1], P[i]) <= 0) k--;
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H[k++] = P[i];
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}
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H.resize(k);
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return H;
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}
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// find exterior points of convex hull, i.e. the points
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// that are outside the circles, such that their convex hull
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// includes all circles, and is the minimal polygon
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// with as many edges as hull-circles to do so.
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vector<Point> ModifiedAndrew::hull_points(vector<Circle> C){
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double x,y;
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vector<Point> points(C.size());
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Line l1, l2;
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// find intersection around first sphere
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l1 = find_right_tangent(C[C.size()-2],C[0]);
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l2 = find_right_tangent(C[0],C[1]);
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points[0] = intersectLines(l1,l2);
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int N = C.size();
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for (int i = 2; i < N; i++){
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// find tangents
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l1 = find_right_tangent(C[i-2], C[i-1]);
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l2 = find_right_tangent(C[i-1], C[i]);
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// find intersection between tangents
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points[i-1] = intersectLines(l1,l2);
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}
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// copy first point, which equals last point
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N = C.size()-1;
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points[N].x = points[0].x;
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points[N].y = points[0].y;
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return points;
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}
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