surfaceTransformPoints: Updated to use the new transformer class
Description
Transform (translate, rotate, scale) a surface.
Usage
\b surfaceTransformPoints "\<transformations\>" \<input\> \<output\>
Supported transformations:
- \par translate=<translation vector>
Translational transformation by given vector
- \par rotate=(\<n1 vector\> \<n2 vector\>)
Rotational transformation from unit vector n1 to n2
- \par Rx=\<angle [deg] about x-axis\>
Rotational transformation by given angle about x-axis
- \par Ry=\<angle [deg] about y-axis\>
Rotational transformation by given angle about y-axis
- \par Rz=\<angle [deg] about z-axis\>
Rotational transformation by given angle about z-axis
- \par Ra=\<axis vector\> \<angle [deg] about axis\>
Rotational transformation by given angle about given axis
- \par scale=\<x-y-z scaling vector\>
Anisotropic scaling by the given vector in the x, y, z
coordinate directions
Example usage:
surfaceTransformPoints \
"translate=(-0.586 0 -0.156), \
Ry=3.485, \
translate=(0.586 0 0.156)" \
constant/geometry/w3_orig.stl constant/geometry/w3.stl
This commit is contained in:
@ -27,30 +27,39 @@ Application
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Description
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Transform (translate, rotate, scale) a surface.
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The rollPitchYaw option takes three angles (degrees):
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- roll (rotation about x) followed by
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- pitch (rotation about y) followed by
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- yaw (rotation about z)
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The yawPitchRoll does yaw followed by pitch followed by roll.
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Usage
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\b surfaceTransformPoints "\<transformations\>" \<input\> \<output\>
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Supported transformations:
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- \par translate=<translation vector>
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Translational transformation by given vector
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- \par rotate=(\<n1 vector\> \<n2 vector\>)
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Rotational transformation from unit vector n1 to n2
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- \par Rx=\<angle [deg] about x-axis\>
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Rotational transformation by given angle about x-axis
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- \par Ry=\<angle [deg] about y-axis\>
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Rotational transformation by given angle about y-axis
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- \par Rz=\<angle [deg] about z-axis\>
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Rotational transformation by given angle about z-axis
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- \par Ra=\<axis vector\> \<angle [deg] about axis\>
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Rotational transformation by given angle about given axis
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- \par scale=\<x-y-z scaling vector\>
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Anisotropic scaling by the given vector in the x, y, z
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coordinate directions
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Example usage:
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surfaceTransformPoints \
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"translate=(-0.586 0 -0.156), \
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rollPitchYaw=(0 -3.485 0), \
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Ry=3.485, \
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translate=(0.586 0 0.156)" \
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constant/geometry/w3_orig.stl constant/geometry/w3.stl
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See also
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Foam::transformer
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transformPoints
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "quaternion.H"
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#include "unitConversion.H"
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#include "MeshedSurfaces.H"
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@ -62,10 +71,27 @@ int main(int argc, char *argv[])
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{
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#include "removeCaseOptions.H"
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argList::addNote
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const wordList supportedTransformations
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(
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"Transform (translate, rotate, scale) a surface."
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{"translate", "rotate", "Rx", "Ry", "Rz", "Ra", "scale"}
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);
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{
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OStringStream supportedTransformationsStr;
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supportedTransformationsStr << supportedTransformations << endl;
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argList::addNote
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(
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"Transforms a surface e.g.\n"
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"surfaceTransformPoints "
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"\"translate=(-0.586 0 -0.156), "
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"Ry=3.485, "
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"translate=(0.586 0 0.156)\" "
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"surf.stl tranformedSurf.obj\n\n"
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"Supported transformations " + supportedTransformationsStr.str()
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);
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}
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argList::noParallel();
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argList::validArgs.append("transformations");
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argList::validArgs.append("surface file");
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@ -84,17 +110,14 @@ int main(int argc, char *argv[])
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List<Tuple2<word, string>> transformations;
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dictArgList(transformationString, simpleTransformations, transformations);
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meshedSurface surf1(surfFileName);
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pointField points(surf1.points());
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transformer transforms;
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forAll(transformations, i)
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{
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if (transformations[i].first() == "translate")
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{
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const vector v(IStringStream(transformations[i].second())());
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Info<< "Translating points by " << v << endl;
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points += v;
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transforms = transformer::translation(v) & transforms;
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}
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else if (transformations[i].first() == "rotate")
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{
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@ -103,52 +126,60 @@ int main(int argc, char *argv[])
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n1n2[0] /= mag(n1n2[0]);
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n1n2[1] /= mag(n1n2[1]);
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const tensor T = rotationTensor(n1n2[0], n1n2[1]);
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Info<< "Rotating points by " << T << endl;
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points = transform(T, points);
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transforms =
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transformer::rotation(rotationTensor(n1n2[0], n1n2[1]))
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& transforms;
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}
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else if (transformations[i].first() == "rollPitchYaw")
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else if (transformations[i].first() == "Rx")
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{
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const vector v(IStringStream(transformations[i].second())());
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Info<< "Rotating points by "
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<< " roll = " << v.x()
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<< ", pitch = " << v.y()
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<< ", yaw = " << v.z() << nl;
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const quaternion R(quaternion::rotationSequence::XYZ, degToRad(v));
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points = transform(R, points);
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}
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else if (transformations[i].first() == "yawPitchRoll")
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{
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const vector v(IStringStream(transformations[i].second())());
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Info<< "Rotating points by "
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<< " yaw " << v.x()
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<< ", pitch " << v.y()
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<< ", roll " << v.z() << nl;
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const quaternion R
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const scalar a
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(
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quaternion::rotationSequence::ZYX,
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degToRad(vector(v.z(), v.y(), v.x()))
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readScalar(IStringStream(transformations[i].second())())
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);
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points = transform(R, points);
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transforms = transformer::rotation(Rx(degToRad(a))) & transforms;
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}
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else if (transformations[i].first() == "Ry")
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{
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const scalar a
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(
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readScalar(IStringStream(transformations[i].second())())
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);
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transforms = transformer::rotation(Ry(degToRad(a))) & transforms;
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}
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else if (transformations[i].first() == "Rz")
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{
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const scalar a
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(
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readScalar(IStringStream(transformations[i].second())())
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);
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transforms = transformer::rotation(Rz(degToRad(a))) & transforms;
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}
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else if (transformations[i].first() == "Ra")
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{
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IStringStream istr(transformations[i].second());
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const vector v(istr);
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const scalar a(readScalar(istr));
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transforms = transformer::rotation(Ra(v, degToRad(a))) & transforms;
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}
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else if (transformations[i].first() == "scale")
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{
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const vector v(IStringStream(transformations[i].second())());
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Info<< "Scaling points by " << v << endl;
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points.replace(vector::X, v.x()*points.component(vector::X));
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points.replace(vector::Y, v.y()*points.component(vector::Y));
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points.replace(vector::Z, v.z()*points.component(vector::Z));
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transforms =
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transformer::scaling(diagTensor(v.x(), v.y(), v.z()))
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& transforms;
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}
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else
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{
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args.printUsage();
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FatalErrorInFunction
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<< "Unknown transformation " << transformations[i].first()
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<< exit(FatalError);
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}
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}
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meshedSurface surf1(surfFileName);
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pointField points(surf1.points());
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transforms.transformPosition(points, points);
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surf1.movePoints(points);
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surf1.write(outFileName);
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