snappyHexMesh: Renamed locationInMesh -> insidePoint
for consistency with the regionToCell topo set source and splitMeshRegions and provides more logical extension to the multiple and outside point variants insidePoints, outsidePoint and outsidePoints.
This commit is contained in:
@ -61,7 +61,7 @@ initialPoints
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surfaceConformation
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{
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locationInMesh (0.1 0.1 0.2);
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insidePoint (0.1 0.1 0.2);
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featurePointControls
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{
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@ -132,10 +132,10 @@ castellatedMeshControls
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// section reachable from the insidePoint is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh (-1 0 0);
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insidePoint (-1 0 0);
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// Whether any faceZones (as specified in the refinementSurfaces)
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@ -39,7 +39,7 @@ initialPoints
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surfaceConformation
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{
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locationInMesh (0 0 0);
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insidePoint (0 0 0);
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geometryToConformTo
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{
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@ -136,10 +136,10 @@ castellatedMeshControls
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// section reachable from the insidePoint is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh ${:foamyHexMesh.surfaceConformation.locationInMesh};
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insidePoint ${:foamyHexMesh.surfaceConformation.insidePoint};
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// Whether any faceZones (as specified in the refinementSurfaces)
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@ -42,7 +42,7 @@ geometry
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surfaceConformation
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{
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locationInMesh (0 -0.5 0);
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insidePoint (0 -0.5 0);
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featurePointControls
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{
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@ -26,7 +26,7 @@ geometry
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surfaceConformation
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{
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// The z-coordinate of the plane is taken from here.
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locationInMesh (-0.6 0.3 0.0);
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insidePoint (-0.6 0.3 0.0);
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pointPairDistanceCoeff 0.001;
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@ -34,7 +34,7 @@ geometry
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surfaceConformation
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{
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// The z-coordinate of the plane is taken from here.
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locationInMesh (0 0 0);
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insidePoint (0 0 0);
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pointPairDistanceCoeff 0.005;
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@ -141,11 +141,11 @@ castellatedMeshControls
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// section reachable from the insidePoint is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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// This is an outside point locationInMesh (-0.033 -0.033 0.0033);
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locationInMesh (-9.23149e-05 -0.0025 -0.0025); // Inside point
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// This is an outside point insidePoint (-0.033 -0.033 0.0033);
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insidePoint (-9.23149e-05 -0.0025 -0.0025); // Inside point
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// Whether any faceZones (as specified in the refinementSurfaces)
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// are only on the boundary of corresponding cellZones or also allow
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@ -66,7 +66,7 @@ castellatedMeshControls
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}
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}
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locationInMesh (1e-5 1e-5 1e-5);
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insidePoint (1e-5 1e-5 1e-5);
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}
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snapControls
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