applications/test/rigidBodyDynamics/pendulum: Simplified using sphere constructor and body lookup by name
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@ -32,6 +32,7 @@ Description
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#include "rigidBodyModel.H"
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#include "rigidBodyModel.H"
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#include "masslessBody.H"
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#include "masslessBody.H"
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#include "sphere.H"
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#include "joints.H"
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#include "joints.H"
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using namespace Foam;
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using namespace Foam;
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@ -50,9 +51,9 @@ int main(int argc, char *argv[])
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// by a hinge which rotates about the z-axis
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// by a hinge which rotates about the z-axis
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if (testMerge)
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if (testMerge)
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{
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{
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label hingeID = pendulum.join
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pendulum.join
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(
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(
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0,
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pendulum.bodyID("root"),
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Xt(Zero),
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Xt(Zero),
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joint::New(new joints::Rz(pendulum)),
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joint::New(new joints::Rz(pendulum)),
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autoPtr<rigidBody>(new masslessBody("hinge"))
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autoPtr<rigidBody>(new masslessBody("hinge"))
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@ -60,19 +61,19 @@ int main(int argc, char *argv[])
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pendulum.merge
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pendulum.merge
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(
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(
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hingeID,
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pendulum.bodyID("hinge"),
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Xt(vector(0, -1, 0)),
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Xt(vector(0, -1, 0)),
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rigidBody::New("weight", 1, Zero, 0.02*I)
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autoPtr<rigidBody>(new sphere("weight", 1, 0.05))
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);
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);
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}
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}
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else
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else
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{
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{
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pendulum.join
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pendulum.join
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(
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(
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0,
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pendulum.bodyID("root"),
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Xt(Zero),
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Xt(Zero),
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joint::New(new joints::Rz(pendulum)),
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joint::New(new joints::Rz(pendulum)),
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rigidBody::New("pendulum", 1, vector(0, -1, 0), 0.02*I)
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rigidBody::New("pendulum", 1, vector(0, -1, 0), 1e-3*I)
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);
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);
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}
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}
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