Updated documentation for the distribute(const polyDistributionMap&) function
This commit is contained in:
@ -151,7 +151,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -193,7 +193,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -138,7 +138,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -177,7 +177,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -176,7 +176,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -197,7 +197,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -167,7 +167,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -117,7 +117,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -121,7 +121,7 @@ public:
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//- Update the mesh corresponding to given map
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Move points
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@ -609,7 +609,7 @@ public:
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//- Update the mesh topology from the given map
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap& map);
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//- Remove boundary patches
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@ -215,7 +215,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&) = 0;
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&) = 0;
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//- Update for mesh motion
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@ -136,7 +136,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -333,7 +333,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&) = 0;
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&) = 0;
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//- Update for mesh motion
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@ -242,7 +242,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -169,7 +169,7 @@ public:
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//- Update for mesh changes
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void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -383,7 +383,7 @@ public:
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//- Update mesh corresponding to the given map
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virtual void updateMesh(const polyTopoChangeMap& map);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap& map);
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//- Move points, returns volumes swept by faces in motion
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@ -96,7 +96,7 @@ public:
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//- Update the y-field when the mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update the y-field when the mesh moves
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@ -141,7 +141,7 @@ public:
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virtual void updateMesh(const polyTopoChangeMap&)
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{}
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&)
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{}
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@ -148,7 +148,7 @@ public:
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//- Update the y-field when the mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update the y-field when the mesh moves
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@ -140,7 +140,7 @@ public:
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//- Update mesh topology using the morph engine
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void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Correct weighting factors for moving mesh.
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@ -163,7 +163,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -130,7 +130,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -130,7 +130,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -129,7 +129,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -133,7 +133,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -158,7 +158,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -168,7 +168,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -207,7 +207,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -135,7 +135,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -145,7 +145,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -170,7 +170,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -175,7 +175,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -220,7 +220,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -181,7 +181,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -135,7 +135,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -178,7 +178,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -210,7 +210,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -149,7 +149,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -341,7 +341,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -162,7 +162,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -158,7 +158,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -307,7 +307,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -235,7 +235,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -205,7 +205,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -223,7 +223,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -154,7 +154,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -187,7 +187,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -210,7 +210,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -137,7 +137,7 @@ public:
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// positions in the database for use during mapping.
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virtual void storeGlobalPositions() = 0;
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap& map)
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{
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NotImplemented;
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@ -176,7 +176,7 @@ public:
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// positions in the database for use during mapping.
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void storeGlobalPositions();
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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void distribute(const polyDistributionMap&);
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@ -147,7 +147,7 @@ public:
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//- Update topology
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Correct weighting factors for moving mesh.
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@ -116,7 +116,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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@ -148,7 +148,7 @@ public:
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//- Update for mesh changes
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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//- Redistribute or update using the given distribution map
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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Block a user