tutorials: wallBoiling: Corrected blockMeshDict
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@ -98,7 +98,7 @@ boundary
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{
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type mappedWall;
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neighbourRegion solid;
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neighbourPatch wall_inner
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neighbourPatch wall_inner;
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faces
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(
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(3 2 6 7)
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@ -125,7 +125,7 @@ boundary
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{
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type mappedWall;
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neighbourRegion fluid;
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neighbourPatch wall
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neighbourPatch wall;
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faces
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(
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(9 8 12 13)
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