transform: Standardised the Rx, Ry, Rz and Ra rotational tranformations
so that they operate in the conventional manner in a right-handed coordinate system: //- Rotational transformation tensor about the x-axis by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Rx(const scalar& omega) //- Rotational transformation tensor about the y-axis by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Ry(const scalar& omega) //- Rotational transformation tensor about the z-axis by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Rz(const scalar& omega) //- Rotational transformation tensor about axis a by omega radians // The rotation is defined in a right-handed coordinate system // i.e. clockwise with respect to the axis from -ve to +ve // (looking along the axis). inline tensor Ra(const vector& a, const scalar omega)
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@ -6,7 +6,7 @@ cd ${0%/*} || exit 1 # Run from this directory
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runApplication surfaceTransformPoints \
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"translate=(-0.586 0 -0.156), \
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Ry=3.485, \
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Ry=-3.485, \
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translate=(0.586 0 0.156)" \
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constant/geometry/w3_orig.stl constant/geometry/w3.stl
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@ -6,7 +6,7 @@ cd ${0%/*} || exit 1 # Run from this directory
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runApplication surfaceTransformPoints \
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"translate=(-0.586 0 -0.156), \
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Ry=3.485, \
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Ry=-3.485, \
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translate=(0.586 0 0.156)" \
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constant/geometry/w3_orig.stl constant/geometry/w3.stl
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