tutorials::dynamicMeshDict: Corrected dictionary name
This commit is contained in:
@ -9,7 +9,7 @@ FoamFile
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{
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format ascii;
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class dictionary;
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object motionProperties;
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object dynamicMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -9,7 +9,7 @@ FoamFile
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{
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format ascii;
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class dictionary;
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object motionProperties;
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object dynamicMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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@ -1,20 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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location "constant";
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object motionProperties;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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movingFvMesh staticFvMesh;
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// ************************************************************************* //
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@ -1,20 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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location "constant";
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object motionProperties;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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movingFvMesh staticFvMesh;
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// ************************************************************************* //
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@ -1,20 +0,0 @@
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/*--------------------------------*- C++ -*----------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration | Website: https://openfoam.org
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\\ / A nd | Version: dev
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\\/ M anipulation |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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format ascii;
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class dictionary;
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location "constant";
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object motionProperties;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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movingFvMesh staticFvMesh;
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// ************************************************************************* //
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