Add the OpenFOAM source tree
This commit is contained in:
@ -0,0 +1,4 @@
|
||||
cellSplitter.C
|
||||
modifyMesh.C
|
||||
|
||||
EXE = $(FOAM_APPBIN)/modifyMesh
|
||||
@ -0,0 +1,7 @@
|
||||
EXE_INC = \
|
||||
-I$(LIB_SRC)/meshTools/lnInclude \
|
||||
-I$(LIB_SRC)/dynamicMesh/lnInclude
|
||||
|
||||
EXE_LIBS = \
|
||||
-lmeshTools \
|
||||
-ldynamicMesh
|
||||
491
applications/utilities/mesh/advanced/modifyMesh/cellSplitter.C
Normal file
491
applications/utilities/mesh/advanced/modifyMesh/cellSplitter.C
Normal file
@ -0,0 +1,491 @@
|
||||
/*---------------------------------------------------------------------------*\
|
||||
========= |
|
||||
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
|
||||
\\ / O peration |
|
||||
\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
|
||||
\\/ M anipulation |
|
||||
-------------------------------------------------------------------------------
|
||||
License
|
||||
This file is part of OpenFOAM.
|
||||
|
||||
OpenFOAM is free software: you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
\*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "cellSplitter.H"
|
||||
#include "polyMesh.H"
|
||||
#include "polyTopoChange.H"
|
||||
#include "polyAddCell.H"
|
||||
#include "polyAddFace.H"
|
||||
#include "polyAddPoint.H"
|
||||
#include "polyModifyFace.H"
|
||||
#include "mapPolyMesh.H"
|
||||
#include "meshTools.H"
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
|
||||
|
||||
namespace Foam
|
||||
{
|
||||
defineTypeNameAndDebug(cellSplitter, 0);
|
||||
}
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
|
||||
|
||||
void Foam::cellSplitter::getFaceInfo
|
||||
(
|
||||
const label faceI,
|
||||
label& patchID,
|
||||
label& zoneID,
|
||||
label& zoneFlip
|
||||
) const
|
||||
{
|
||||
patchID = -1;
|
||||
|
||||
if (!mesh_.isInternalFace(faceI))
|
||||
{
|
||||
patchID = mesh_.boundaryMesh().whichPatch(faceI);
|
||||
}
|
||||
|
||||
zoneID = mesh_.faceZones().whichZone(faceI);
|
||||
|
||||
zoneFlip = false;
|
||||
|
||||
if (zoneID >= 0)
|
||||
{
|
||||
const faceZone& fZone = mesh_.faceZones()[zoneID];
|
||||
|
||||
zoneFlip = fZone.flipMap()[fZone.whichFace(faceI)];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Find the new owner of faceI (since the original cell has been split into
|
||||
// newCells
|
||||
Foam::label Foam::cellSplitter::newOwner
|
||||
(
|
||||
const label faceI,
|
||||
const Map<labelList>& cellToCells
|
||||
) const
|
||||
{
|
||||
label oldOwn = mesh_.faceOwner()[faceI];
|
||||
|
||||
Map<labelList>::const_iterator fnd = cellToCells.find(oldOwn);
|
||||
|
||||
if (fnd == cellToCells.end())
|
||||
{
|
||||
// Unsplit cell
|
||||
return oldOwn;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Look up index of face in the cells' faces.
|
||||
|
||||
const labelList& newCells = fnd();
|
||||
|
||||
const cell& cFaces = mesh_.cells()[oldOwn];
|
||||
|
||||
return newCells[findIndex(cFaces, faceI)];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Foam::label Foam::cellSplitter::newNeighbour
|
||||
(
|
||||
const label faceI,
|
||||
const Map<labelList>& cellToCells
|
||||
) const
|
||||
{
|
||||
label oldNbr = mesh_.faceNeighbour()[faceI];
|
||||
|
||||
Map<labelList>::const_iterator fnd = cellToCells.find(oldNbr);
|
||||
|
||||
if (fnd == cellToCells.end())
|
||||
{
|
||||
// Unsplit cell
|
||||
return oldNbr;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Look up index of face in the cells' faces.
|
||||
|
||||
const labelList& newCells = fnd();
|
||||
|
||||
const cell& cFaces = mesh_.cells()[oldNbr];
|
||||
|
||||
return newCells[findIndex(cFaces, faceI)];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
|
||||
|
||||
// Construct from components
|
||||
Foam::cellSplitter::cellSplitter(const polyMesh& mesh)
|
||||
:
|
||||
mesh_(mesh),
|
||||
addedPoints_()
|
||||
{}
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
|
||||
|
||||
Foam::cellSplitter::~cellSplitter()
|
||||
{}
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
|
||||
|
||||
void Foam::cellSplitter::setRefinement
|
||||
(
|
||||
const Map<point>& cellToMidPoint,
|
||||
polyTopoChange& meshMod
|
||||
)
|
||||
{
|
||||
addedPoints_.clear();
|
||||
addedPoints_.resize(cellToMidPoint.size());
|
||||
|
||||
|
||||
//
|
||||
// Introduce cellToMidPoints.
|
||||
//
|
||||
|
||||
forAllConstIter(Map<point>, cellToMidPoint, iter)
|
||||
{
|
||||
label cellI = iter.key();
|
||||
|
||||
label anchorPoint = mesh_.cellPoints()[cellI][0];
|
||||
|
||||
label addedPointI =
|
||||
meshMod.setAction
|
||||
(
|
||||
polyAddPoint
|
||||
(
|
||||
iter(), // point
|
||||
anchorPoint, // master point
|
||||
-1, // zone for point
|
||||
true // supports a cell
|
||||
)
|
||||
);
|
||||
addedPoints_.insert(cellI, addedPointI);
|
||||
|
||||
//Pout<< "Added point " << addedPointI
|
||||
// << iter() << " in cell " << cellI << " with centre "
|
||||
// << mesh_.cellCentres()[cellI] << endl;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Add cells (first one is modified original cell)
|
||||
//
|
||||
|
||||
Map<labelList> cellToCells(cellToMidPoint.size());
|
||||
|
||||
forAllConstIter(Map<point>, cellToMidPoint, iter)
|
||||
{
|
||||
label cellI = iter.key();
|
||||
|
||||
const cell& cFaces = mesh_.cells()[cellI];
|
||||
|
||||
// Cells created for this cell.
|
||||
labelList newCells(cFaces.size());
|
||||
|
||||
// First pyramid is the original cell
|
||||
newCells[0] = cellI;
|
||||
|
||||
// Add other pyramids
|
||||
for (label i = 1; i < cFaces.size(); i++)
|
||||
{
|
||||
label addedCellI =
|
||||
meshMod.setAction
|
||||
(
|
||||
polyAddCell
|
||||
(
|
||||
-1, // master point
|
||||
-1, // master edge
|
||||
-1, // master face
|
||||
cellI, // master cell
|
||||
-1 // zone
|
||||
)
|
||||
);
|
||||
|
||||
newCells[i] = addedCellI;
|
||||
}
|
||||
|
||||
cellToCells.insert(cellI, newCells);
|
||||
|
||||
//Pout<< "Split cell " << cellI
|
||||
// << " with centre " << mesh_.cellCentres()[cellI] << nl
|
||||
// << " faces:" << cFaces << nl
|
||||
// << " into :" << newCells << endl;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Introduce internal faces. These go from edges of the cell to the mid
|
||||
// point.
|
||||
//
|
||||
|
||||
forAllConstIter(Map<point>, cellToMidPoint, iter)
|
||||
{
|
||||
label cellI = iter.key();
|
||||
|
||||
label midPointI = addedPoints_[cellI];
|
||||
|
||||
const cell& cFaces = mesh_.cells()[cellI];
|
||||
|
||||
const labelList& cEdges = mesh_.cellEdges()[cellI];
|
||||
|
||||
forAll(cEdges, i)
|
||||
{
|
||||
label edgeI = cEdges[i];
|
||||
const edge& e = mesh_.edges()[edgeI];
|
||||
|
||||
// Get the faces on the cell using the edge
|
||||
label face0, face1;
|
||||
meshTools::getEdgeFaces(mesh_, cellI, edgeI, face0, face1);
|
||||
|
||||
// Get the cells on both sides of the face by indexing into cFaces.
|
||||
// (since newly created cells are stored in cFaces order)
|
||||
const labelList& newCells = cellToCells[cellI];
|
||||
|
||||
label cell0 = newCells[findIndex(cFaces, face0)];
|
||||
label cell1 = newCells[findIndex(cFaces, face1)];
|
||||
|
||||
if (cell0 < cell1)
|
||||
{
|
||||
// Construct face to midpoint that is pointing away from
|
||||
// (pyramid split off from) cellI
|
||||
|
||||
const face& f0 = mesh_.faces()[face0];
|
||||
|
||||
label index = findIndex(f0, e[0]);
|
||||
|
||||
bool edgeInFaceOrder = (f0[f0.fcIndex(index)] == e[1]);
|
||||
|
||||
// Check if cellI is the face owner
|
||||
|
||||
face newF(3);
|
||||
if (edgeInFaceOrder == (mesh_.faceOwner()[face0] == cellI))
|
||||
{
|
||||
// edge used in face order.
|
||||
newF[0] = e[1];
|
||||
newF[1] = e[0];
|
||||
newF[2] = midPointI;
|
||||
}
|
||||
else
|
||||
{
|
||||
newF[0] = e[0];
|
||||
newF[1] = e[1];
|
||||
newF[2] = midPointI;
|
||||
}
|
||||
|
||||
// Now newF points away from cell0
|
||||
meshMod.setAction
|
||||
(
|
||||
polyAddFace
|
||||
(
|
||||
newF, // face
|
||||
cell0, // owner
|
||||
cell1, // neighbour
|
||||
-1, // master point
|
||||
-1, // master edge
|
||||
face0, // master face for addition
|
||||
false, // flux flip
|
||||
-1, // patch for face
|
||||
-1, // zone for face
|
||||
false // face zone flip
|
||||
)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Construct face to midpoint that is pointing away from
|
||||
// (pyramid split off from) cellI
|
||||
|
||||
const face& f1 = mesh_.faces()[face1];
|
||||
|
||||
label index = findIndex(f1, e[0]);
|
||||
|
||||
bool edgeInFaceOrder = (f1[f1.fcIndex(index)] == e[1]);
|
||||
|
||||
// Check if cellI is the face owner
|
||||
|
||||
face newF(3);
|
||||
if (edgeInFaceOrder == (mesh_.faceOwner()[face1] == cellI))
|
||||
{
|
||||
// edge used in face order.
|
||||
newF[0] = e[1];
|
||||
newF[1] = e[0];
|
||||
newF[2] = midPointI;
|
||||
}
|
||||
else
|
||||
{
|
||||
newF[0] = e[0];
|
||||
newF[1] = e[1];
|
||||
newF[2] = midPointI;
|
||||
}
|
||||
|
||||
// Now newF points away from cell1
|
||||
meshMod.setAction
|
||||
(
|
||||
polyAddFace
|
||||
(
|
||||
newF, // face
|
||||
cell1, // owner
|
||||
cell0, // neighbour
|
||||
-1, // master point
|
||||
-1, // master edge
|
||||
face0, // master face for addition
|
||||
false, // flux flip
|
||||
-1, // patch for face
|
||||
-1, // zone for face
|
||||
false // face zone flip
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Update all existing faces for split owner or neighbour.
|
||||
//
|
||||
|
||||
|
||||
// Mark off affected face.
|
||||
boolList faceUpToDate(mesh_.nFaces(), true);
|
||||
|
||||
forAllConstIter(Map<point>, cellToMidPoint, iter)
|
||||
{
|
||||
label cellI = iter.key();
|
||||
|
||||
const cell& cFaces = mesh_.cells()[cellI];
|
||||
|
||||
forAll(cFaces, i)
|
||||
{
|
||||
label faceI = cFaces[i];
|
||||
|
||||
faceUpToDate[faceI] = false;
|
||||
}
|
||||
}
|
||||
|
||||
forAll(faceUpToDate, faceI)
|
||||
{
|
||||
if (!faceUpToDate[faceI])
|
||||
{
|
||||
const face& f = mesh_.faces()[faceI];
|
||||
|
||||
if (mesh_.isInternalFace(faceI))
|
||||
{
|
||||
label newOwn = newOwner(faceI, cellToCells);
|
||||
label newNbr = newNeighbour(faceI, cellToCells);
|
||||
|
||||
if (newOwn < newNbr)
|
||||
{
|
||||
meshMod.setAction
|
||||
(
|
||||
polyModifyFace
|
||||
(
|
||||
f,
|
||||
faceI,
|
||||
newOwn, // owner
|
||||
newNbr, // neighbour
|
||||
false, // flux flip
|
||||
-1, // patch for face
|
||||
false, // remove from zone
|
||||
-1, // zone for face
|
||||
false // face zone flip
|
||||
)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
meshMod.setAction
|
||||
(
|
||||
polyModifyFace
|
||||
(
|
||||
f.reverseFace(),
|
||||
faceI,
|
||||
newNbr, // owner
|
||||
newOwn, // neighbour
|
||||
false, // flux flip
|
||||
-1, // patch for face
|
||||
false, // remove from zone
|
||||
-1, // zone for face
|
||||
false // face zone flip
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
label newOwn = newOwner(faceI, cellToCells);
|
||||
|
||||
label patchID, zoneID, zoneFlip;
|
||||
getFaceInfo(faceI, patchID, zoneID, zoneFlip);
|
||||
|
||||
meshMod.setAction
|
||||
(
|
||||
polyModifyFace
|
||||
(
|
||||
mesh_.faces()[faceI],
|
||||
faceI,
|
||||
newOwn, // owner
|
||||
-1, // neighbour
|
||||
false, // flux flip
|
||||
patchID, // patch for face
|
||||
false, // remove from zone
|
||||
zoneID, // zone for face
|
||||
zoneFlip // face zone flip
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
faceUpToDate[faceI] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Foam::cellSplitter::updateMesh(const mapPolyMesh& morphMap)
|
||||
{
|
||||
// Create copy since we're deleting entries. Only if both cell and added
|
||||
// point get mapped do they get inserted.
|
||||
Map<label> newAddedPoints(addedPoints_.size());
|
||||
|
||||
forAllConstIter(Map<label>, addedPoints_, iter)
|
||||
{
|
||||
label oldCellI = iter.key();
|
||||
|
||||
label newCellI = morphMap.reverseCellMap()[oldCellI];
|
||||
|
||||
label oldPointI = iter();
|
||||
|
||||
label newPointI = morphMap.reversePointMap()[oldPointI];
|
||||
|
||||
if (newCellI >= 0 && newPointI >= 0)
|
||||
{
|
||||
newAddedPoints.insert(newCellI, newPointI);
|
||||
}
|
||||
}
|
||||
|
||||
// Copy
|
||||
addedPoints_.transfer(newAddedPoints);
|
||||
}
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
149
applications/utilities/mesh/advanced/modifyMesh/cellSplitter.H
Normal file
149
applications/utilities/mesh/advanced/modifyMesh/cellSplitter.H
Normal file
@ -0,0 +1,149 @@
|
||||
/*---------------------------------------------------------------------------*\
|
||||
========= |
|
||||
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
|
||||
\\ / O peration |
|
||||
\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
|
||||
\\/ M anipulation |
|
||||
-------------------------------------------------------------------------------
|
||||
License
|
||||
This file is part of OpenFOAM.
|
||||
|
||||
OpenFOAM is free software: you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Class
|
||||
Foam::cellSplitter
|
||||
|
||||
Description
|
||||
Does pyramidal decomposition of selected cells. So all faces will become
|
||||
base of pyramid with as top a user-supplied point (usually the cell centre)
|
||||
|
||||
SourceFiles
|
||||
cellSplitter.C
|
||||
|
||||
\*---------------------------------------------------------------------------*/
|
||||
|
||||
#ifndef cellSplitter_H
|
||||
#define cellSplitter_H
|
||||
|
||||
#include "Map.H"
|
||||
#include "edge.H"
|
||||
#include "typeInfo.H"
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
namespace Foam
|
||||
{
|
||||
|
||||
// Forward declaration of classes
|
||||
class polyTopoChange;
|
||||
class mapPolyMesh;
|
||||
class polyMesh;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------*\
|
||||
Class cellSplitter Declaration
|
||||
\*---------------------------------------------------------------------------*/
|
||||
|
||||
class cellSplitter
|
||||
{
|
||||
// Private data
|
||||
|
||||
//- Reference to mesh
|
||||
const polyMesh& mesh_;
|
||||
|
||||
//- Per cell the mid point added.
|
||||
Map<label> addedPoints_;
|
||||
|
||||
|
||||
// Private Member Functions
|
||||
|
||||
//- Get patch and zone info for face
|
||||
void getFaceInfo
|
||||
(
|
||||
const label faceI,
|
||||
label& patchID,
|
||||
label& zoneID,
|
||||
label& zoneFlip
|
||||
) const;
|
||||
|
||||
//- Find the new owner (if any) of the face.
|
||||
label newOwner
|
||||
(
|
||||
const label faceI,
|
||||
const Map<labelList>& cellToCells
|
||||
) const;
|
||||
|
||||
//- Find the new neighbour (if any) of the face.
|
||||
label newNeighbour
|
||||
(
|
||||
const label faceI,
|
||||
const Map<labelList>& cellToCells
|
||||
) const;
|
||||
|
||||
//- Disallow default bitwise copy construct
|
||||
cellSplitter(const cellSplitter&);
|
||||
|
||||
//- Disallow default bitwise assignment
|
||||
void operator=(const cellSplitter&);
|
||||
|
||||
public:
|
||||
|
||||
//- Runtime type information
|
||||
ClassName("cellSplitter");
|
||||
|
||||
// Constructors
|
||||
|
||||
//- Construct from mesh
|
||||
cellSplitter(const polyMesh& mesh);
|
||||
|
||||
|
||||
//- Destructor
|
||||
~cellSplitter();
|
||||
|
||||
|
||||
// Member Functions
|
||||
|
||||
// Edit
|
||||
|
||||
//- Insert mesh changes into meshMod.
|
||||
// cellToMidPoint : cell to cut and position of its new midpoint
|
||||
void setRefinement
|
||||
(
|
||||
const Map<point>& cellToMidPoint,
|
||||
polyTopoChange& meshMod
|
||||
);
|
||||
|
||||
//- Force recalculation of locally stored data on topological change
|
||||
void updateMesh(const mapPolyMesh&);
|
||||
|
||||
|
||||
// Access
|
||||
|
||||
//- Per cell the mid point added.
|
||||
const Map<label>& addedPoints() const
|
||||
{
|
||||
return addedPoints_;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
} // End namespace Foam
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
#endif
|
||||
|
||||
// ************************************************************************* //
|
||||
692
applications/utilities/mesh/advanced/modifyMesh/modifyMesh.C
Normal file
692
applications/utilities/mesh/advanced/modifyMesh/modifyMesh.C
Normal file
@ -0,0 +1,692 @@
|
||||
/*---------------------------------------------------------------------------*\
|
||||
========= |
|
||||
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
|
||||
\\ / O peration |
|
||||
\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
|
||||
\\/ M anipulation |
|
||||
-------------------------------------------------------------------------------
|
||||
License
|
||||
This file is part of OpenFOAM.
|
||||
|
||||
OpenFOAM is free software: you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
|
||||
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
||||
for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Application
|
||||
modifyMesh
|
||||
|
||||
Description
|
||||
Manipulates mesh elements.
|
||||
|
||||
Actions are:
|
||||
(boundary)points:
|
||||
- move
|
||||
|
||||
(boundary)edges:
|
||||
- split and move introduced point
|
||||
|
||||
(boundary)faces:
|
||||
- split(triangulate) and move introduced point
|
||||
|
||||
edges:
|
||||
- collapse
|
||||
|
||||
cells:
|
||||
- split into polygonal base pyramids around newly introduced mid
|
||||
point
|
||||
|
||||
Is a bit of a loose collection of mesh change drivers.
|
||||
|
||||
\*---------------------------------------------------------------------------*/
|
||||
|
||||
#include "argList.H"
|
||||
#include "Time.H"
|
||||
#include "polyMesh.H"
|
||||
#include "polyTopoChange.H"
|
||||
#include "mapPolyMesh.H"
|
||||
#include "boundaryCutter.H"
|
||||
#include "cellSplitter.H"
|
||||
#include "edgeCollapser.H"
|
||||
#include "meshTools.H"
|
||||
#include "Pair.H"
|
||||
#include "globalIndex.H"
|
||||
|
||||
using namespace Foam;
|
||||
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Locate point on patch. Returns (mesh) point label.
|
||||
label findPoint(const primitivePatch& pp, const point& nearPoint)
|
||||
{
|
||||
const pointField& points = pp.points();
|
||||
const labelList& meshPoints = pp.meshPoints();
|
||||
|
||||
// Find nearest and next nearest
|
||||
scalar minDistSqr = GREAT;
|
||||
label minI = -1;
|
||||
|
||||
scalar almostMinDistSqr = GREAT;
|
||||
label almostMinI = -1;
|
||||
|
||||
forAll(meshPoints, i)
|
||||
{
|
||||
label pointI = meshPoints[i];
|
||||
|
||||
scalar distSqr = magSqr(nearPoint - points[pointI]);
|
||||
|
||||
if (distSqr < minDistSqr)
|
||||
{
|
||||
almostMinDistSqr = minDistSqr;
|
||||
almostMinI = minI;
|
||||
|
||||
minDistSqr = distSqr;
|
||||
minI = pointI;
|
||||
}
|
||||
else if (distSqr < almostMinDistSqr)
|
||||
{
|
||||
almostMinDistSqr = distSqr;
|
||||
almostMinI = pointI;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Decide if nearPoint unique enough.
|
||||
Info<< "Found to point " << nearPoint << nl
|
||||
<< " nearest point : " << minI
|
||||
<< " distance " << Foam::sqrt(minDistSqr)
|
||||
<< " at " << points[minI] << nl
|
||||
<< " next nearest point : " << almostMinI
|
||||
<< " distance " << Foam::sqrt(almostMinDistSqr)
|
||||
<< " at " << points[almostMinI] << endl;
|
||||
|
||||
if (almostMinDistSqr < 4*minDistSqr)
|
||||
{
|
||||
Info<< "Next nearest too close to nearest. Aborting" << endl;
|
||||
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return minI;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Locate edge on patch. Return mesh edge label.
|
||||
label findEdge
|
||||
(
|
||||
const primitiveMesh& mesh,
|
||||
const primitivePatch& pp,
|
||||
const point& nearPoint
|
||||
)
|
||||
{
|
||||
const pointField& localPoints = pp.localPoints();
|
||||
const pointField& points = pp.points();
|
||||
const labelList& meshPoints = pp.meshPoints();
|
||||
const edgeList& edges = pp.edges();
|
||||
|
||||
// Find nearest and next nearest
|
||||
scalar minDist = GREAT;
|
||||
label minI = -1;
|
||||
|
||||
scalar almostMinDist = GREAT;
|
||||
label almostMinI = -1;
|
||||
|
||||
forAll(edges, edgeI)
|
||||
{
|
||||
const edge& e = edges[edgeI];
|
||||
|
||||
pointHit pHit(e.line(localPoints).nearestDist(nearPoint));
|
||||
|
||||
if (pHit.hit())
|
||||
{
|
||||
if (pHit.distance() < minDist)
|
||||
{
|
||||
almostMinDist = minDist;
|
||||
almostMinI = minI;
|
||||
|
||||
minDist = pHit.distance();
|
||||
minI = meshTools::findEdge
|
||||
(
|
||||
mesh,
|
||||
meshPoints[e[0]],
|
||||
meshPoints[e[1]]
|
||||
);
|
||||
}
|
||||
else if (pHit.distance() < almostMinDist)
|
||||
{
|
||||
almostMinDist = pHit.distance();
|
||||
almostMinI = meshTools::findEdge
|
||||
(
|
||||
mesh,
|
||||
meshPoints[e[0]],
|
||||
meshPoints[e[1]]
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (minI == -1)
|
||||
{
|
||||
Info<< "Did not find edge close to point " << nearPoint << endl;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
// Decide if nearPoint unique enough.
|
||||
Info<< "Found to point " << nearPoint << nl
|
||||
<< " nearest edge : " << minI
|
||||
<< " distance " << minDist << " endpoints "
|
||||
<< mesh.edges()[minI].line(points) << nl
|
||||
<< " next nearest edge : " << almostMinI
|
||||
<< " distance " << almostMinDist << " endpoints "
|
||||
<< mesh.edges()[almostMinI].line(points) << nl
|
||||
<< endl;
|
||||
|
||||
if (almostMinDist < 2*minDist)
|
||||
{
|
||||
Info<< "Next nearest too close to nearest. Aborting" << endl;
|
||||
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return minI;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Find face on patch. Return mesh face label.
|
||||
label findFace
|
||||
(
|
||||
const primitiveMesh& mesh,
|
||||
const primitivePatch& pp,
|
||||
const point& nearPoint
|
||||
)
|
||||
{
|
||||
const pointField& points = pp.points();
|
||||
|
||||
// Find nearest and next nearest
|
||||
scalar minDist = GREAT;
|
||||
label minI = -1;
|
||||
|
||||
scalar almostMinDist = GREAT;
|
||||
label almostMinI = -1;
|
||||
|
||||
forAll(pp, patchFaceI)
|
||||
{
|
||||
pointHit pHit(pp[patchFaceI].nearestPoint(nearPoint, points));
|
||||
|
||||
if (pHit.hit())
|
||||
{
|
||||
if (pHit.distance() < minDist)
|
||||
{
|
||||
almostMinDist = minDist;
|
||||
almostMinI = minI;
|
||||
|
||||
minDist = pHit.distance();
|
||||
minI = patchFaceI + mesh.nInternalFaces();
|
||||
}
|
||||
else if (pHit.distance() < almostMinDist)
|
||||
{
|
||||
almostMinDist = pHit.distance();
|
||||
almostMinI = patchFaceI + mesh.nInternalFaces();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (minI == -1)
|
||||
{
|
||||
Info<< "Did not find face close to point " << nearPoint << endl;
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
// Decide if nearPoint unique enough.
|
||||
Info<< "Found to point " << nearPoint << nl
|
||||
<< " nearest face : " << minI
|
||||
<< " distance " << minDist
|
||||
<< " to face centre " << mesh.faceCentres()[minI] << nl
|
||||
<< " next nearest face : " << almostMinI
|
||||
<< " distance " << almostMinDist
|
||||
<< " to face centre " << mesh.faceCentres()[almostMinI] << nl
|
||||
<< endl;
|
||||
|
||||
if (almostMinDist < 2*minDist)
|
||||
{
|
||||
Info<< "Next nearest too close to nearest. Aborting" << endl;
|
||||
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return minI;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Find cell with cell centre close to given point.
|
||||
label findCell(const primitiveMesh& mesh, const point& nearPoint)
|
||||
{
|
||||
label cellI = mesh.findCell(nearPoint);
|
||||
|
||||
if (cellI != -1)
|
||||
{
|
||||
scalar distToCcSqr = magSqr(nearPoint - mesh.cellCentres()[cellI]);
|
||||
|
||||
const labelList& cPoints = mesh.cellPoints()[cellI];
|
||||
|
||||
label minI = -1;
|
||||
scalar minDistSqr = GREAT;
|
||||
|
||||
forAll(cPoints, i)
|
||||
{
|
||||
label pointI = cPoints[i];
|
||||
|
||||
scalar distSqr = magSqr(nearPoint - mesh.points()[pointI]);
|
||||
|
||||
if (distSqr < minDistSqr)
|
||||
{
|
||||
minDistSqr = distSqr;
|
||||
minI = pointI;
|
||||
}
|
||||
}
|
||||
|
||||
// Decide if nearPoint unique enough.
|
||||
Info<< "Found to point " << nearPoint << nl
|
||||
<< " nearest cell : " << cellI
|
||||
<< " distance " << Foam::sqrt(distToCcSqr)
|
||||
<< " to cell centre " << mesh.cellCentres()[cellI] << nl
|
||||
<< " nearest mesh point : " << minI
|
||||
<< " distance " << Foam::sqrt(minDistSqr)
|
||||
<< " to " << mesh.points()[minI] << nl
|
||||
<< endl;
|
||||
|
||||
if (minDistSqr < 4*distToCcSqr)
|
||||
{
|
||||
Info<< "Mesh point too close to nearest cell centre. Aborting"
|
||||
<< endl;
|
||||
|
||||
cellI = -1;
|
||||
}
|
||||
}
|
||||
|
||||
return cellI;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
# include "addOverwriteOption.H"
|
||||
|
||||
# include "setRootCase.H"
|
||||
# include "createTime.H"
|
||||
runTime.functionObjects().off();
|
||||
# include "createPolyMesh.H"
|
||||
const word oldInstance = mesh.pointsInstance();
|
||||
|
||||
const bool overwrite = args.optionFound("overwrite");
|
||||
|
||||
Info<< "Reading modifyMeshDict\n" << endl;
|
||||
|
||||
IOdictionary dict
|
||||
(
|
||||
IOobject
|
||||
(
|
||||
"modifyMeshDict",
|
||||
runTime.system(),
|
||||
mesh,
|
||||
IOobject::MUST_READ_IF_MODIFIED,
|
||||
IOobject::NO_WRITE
|
||||
)
|
||||
);
|
||||
|
||||
// Read all from the dictionary.
|
||||
List<Pair<point> > pointsToMove(dict.lookup("pointsToMove"));
|
||||
List<Pair<point> > edgesToSplit(dict.lookup("edgesToSplit"));
|
||||
List<Pair<point> > facesToTriangulate
|
||||
(
|
||||
dict.lookup("facesToTriangulate")
|
||||
);
|
||||
|
||||
bool cutBoundary =
|
||||
(
|
||||
pointsToMove.size()
|
||||
|| edgesToSplit.size()
|
||||
|| facesToTriangulate.size()
|
||||
);
|
||||
|
||||
List<Pair<point> > edgesToCollapse(dict.lookup("edgesToCollapse"));
|
||||
|
||||
bool collapseEdge = edgesToCollapse.size();
|
||||
|
||||
List<Pair<point> > cellsToPyramidise(dict.lookup("cellsToSplit"));
|
||||
|
||||
bool cellsToSplit = cellsToPyramidise.size();
|
||||
|
||||
// List<Tuple2<pointField,point> >
|
||||
// cellsToCreate(dict.lookup("cellsToCreate"));
|
||||
|
||||
Info<< "Read from " << dict.name() << nl
|
||||
<< " Boundary cutting module:" << nl
|
||||
<< " points to move :" << pointsToMove.size() << nl
|
||||
<< " edges to split :" << edgesToSplit.size() << nl
|
||||
<< " faces to triangulate:" << facesToTriangulate.size() << nl
|
||||
<< " Cell splitting module:" << nl
|
||||
<< " cells to split :" << cellsToPyramidise.size() << nl
|
||||
<< " Edge collapsing module:" << nl
|
||||
<< " edges to collapse :" << edgesToCollapse.size() << nl
|
||||
//<< " cells to create :" << cellsToCreate.size() << nl
|
||||
<< endl;
|
||||
|
||||
if
|
||||
(
|
||||
(cutBoundary && collapseEdge)
|
||||
|| (cutBoundary && cellsToSplit)
|
||||
|| (collapseEdge && cellsToSplit)
|
||||
)
|
||||
{
|
||||
FatalErrorIn(args.executable())
|
||||
<< "Used more than one mesh modifying module "
|
||||
<< "(boundary cutting, cell splitting, edge collapsing)" << nl
|
||||
<< "Please do them in separate passes." << exit(FatalError);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Get calculating engine for all of outside
|
||||
const SubList<face> outsideFaces
|
||||
(
|
||||
mesh.faces(),
|
||||
mesh.nFaces() - mesh.nInternalFaces(),
|
||||
mesh.nInternalFaces()
|
||||
);
|
||||
|
||||
primitivePatch allBoundary(outsideFaces, mesh.points());
|
||||
|
||||
|
||||
// Look up mesh labels and convert to input for boundaryCutter.
|
||||
|
||||
bool validInputs = true;
|
||||
|
||||
|
||||
Info<< nl << "Looking up points to move ..." << nl << endl;
|
||||
Map<point> pointToPos(pointsToMove.size());
|
||||
forAll(pointsToMove, i)
|
||||
{
|
||||
const Pair<point>& pts = pointsToMove[i];
|
||||
|
||||
label pointI = findPoint(allBoundary, pts.first());
|
||||
|
||||
if (pointI == -1 || !pointToPos.insert(pointI, pts.second()))
|
||||
{
|
||||
Info<< "Could not insert mesh point " << pointI
|
||||
<< " for input point " << pts.first() << nl
|
||||
<< "Perhaps the point is already marked for moving?" << endl;
|
||||
validInputs = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Info<< nl << "Looking up edges to split ..." << nl << endl;
|
||||
Map<List<point> > edgeToCuts(edgesToSplit.size());
|
||||
forAll(edgesToSplit, i)
|
||||
{
|
||||
const Pair<point>& pts = edgesToSplit[i];
|
||||
|
||||
label edgeI = findEdge(mesh, allBoundary, pts.first());
|
||||
|
||||
if
|
||||
(
|
||||
edgeI == -1
|
||||
|| !edgeToCuts.insert(edgeI, List<point>(1, pts.second()))
|
||||
)
|
||||
{
|
||||
Info<< "Could not insert mesh edge " << edgeI
|
||||
<< " for input point " << pts.first() << nl
|
||||
<< "Perhaps the edge is already marked for cutting?" << endl;
|
||||
|
||||
validInputs = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Info<< nl << "Looking up faces to triangulate ..." << nl << endl;
|
||||
Map<point> faceToDecompose(facesToTriangulate.size());
|
||||
forAll(facesToTriangulate, i)
|
||||
{
|
||||
const Pair<point>& pts = facesToTriangulate[i];
|
||||
|
||||
label faceI = findFace(mesh, allBoundary, pts.first());
|
||||
|
||||
if (faceI == -1 || !faceToDecompose.insert(faceI, pts.second()))
|
||||
{
|
||||
Info<< "Could not insert mesh face " << faceI
|
||||
<< " for input point " << pts.first() << nl
|
||||
<< "Perhaps the face is already marked for splitting?" << endl;
|
||||
|
||||
validInputs = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Info<< nl << "Looking up cells to convert to pyramids around"
|
||||
<< " cell centre ..." << nl << endl;
|
||||
Map<point> cellToPyrCentre(cellsToPyramidise.size());
|
||||
forAll(cellsToPyramidise, i)
|
||||
{
|
||||
const Pair<point>& pts = cellsToPyramidise[i];
|
||||
|
||||
label cellI = findCell(mesh, pts.first());
|
||||
|
||||
if (cellI == -1 || !cellToPyrCentre.insert(cellI, pts.second()))
|
||||
{
|
||||
Info<< "Could not insert mesh cell " << cellI
|
||||
<< " for input point " << pts.first() << nl
|
||||
<< "Perhaps the cell is already marked for splitting?" << endl;
|
||||
|
||||
validInputs = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Info<< nl << "Looking up edges to collapse ..." << nl << endl;
|
||||
Map<point> edgeToPos(edgesToCollapse.size());
|
||||
forAll(edgesToCollapse, i)
|
||||
{
|
||||
const Pair<point>& pts = edgesToCollapse[i];
|
||||
|
||||
label edgeI = findEdge(mesh, allBoundary, pts.first());
|
||||
|
||||
if (edgeI == -1 || !edgeToPos.insert(edgeI, pts.second()))
|
||||
{
|
||||
Info<< "Could not insert mesh edge " << edgeI
|
||||
<< " for input point " << pts.first() << nl
|
||||
<< "Perhaps the edge is already marked for collaping?" << endl;
|
||||
|
||||
validInputs = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (!validInputs)
|
||||
{
|
||||
Info<< nl << "There was a problem in one of the inputs in the"
|
||||
<< " dictionary. Not modifying mesh." << endl;
|
||||
}
|
||||
else if (cellToPyrCentre.size())
|
||||
{
|
||||
Info<< nl << "All input cells located. Modifying mesh." << endl;
|
||||
|
||||
// Mesh change engine
|
||||
cellSplitter cutter(mesh);
|
||||
|
||||
// Topo change container
|
||||
polyTopoChange meshMod(mesh);
|
||||
|
||||
// Insert commands into meshMod
|
||||
cutter.setRefinement(cellToPyrCentre, meshMod);
|
||||
|
||||
// Do changes
|
||||
autoPtr<mapPolyMesh> morphMap = meshMod.changeMesh(mesh, false);
|
||||
|
||||
if (morphMap().hasMotionPoints())
|
||||
{
|
||||
mesh.movePoints(morphMap().preMotionPoints());
|
||||
}
|
||||
|
||||
cutter.updateMesh(morphMap());
|
||||
|
||||
if (!overwrite)
|
||||
{
|
||||
runTime++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh.setInstance(oldInstance);
|
||||
}
|
||||
|
||||
// Write resulting mesh
|
||||
Info<< "Writing modified mesh to time " << runTime.timeName() << endl;
|
||||
mesh.write();
|
||||
}
|
||||
else if (edgeToPos.size())
|
||||
{
|
||||
Info<< nl << "All input edges located. Modifying mesh." << endl;
|
||||
|
||||
// Mesh change engine
|
||||
edgeCollapser cutter(mesh);
|
||||
|
||||
const edgeList& edges = mesh.edges();
|
||||
const pointField& points = mesh.points();
|
||||
|
||||
pointField newPoints(points);
|
||||
|
||||
PackedBoolList collapseEdge(mesh.nEdges());
|
||||
Map<point> collapsePointToLocation(mesh.nPoints());
|
||||
|
||||
// Get new positions and construct collapse network
|
||||
forAllConstIter(Map<point>, edgeToPos, iter)
|
||||
{
|
||||
label edgeI = iter.key();
|
||||
const edge& e = edges[edgeI];
|
||||
|
||||
collapseEdge[edgeI] = true;
|
||||
collapsePointToLocation.set(e[1], points[e[0]]);
|
||||
|
||||
newPoints[e[0]] = iter();
|
||||
}
|
||||
|
||||
// Move master point to destination.
|
||||
mesh.movePoints(newPoints);
|
||||
|
||||
List<pointEdgeCollapse> allPointInfo;
|
||||
const globalIndex globalPoints(mesh.nPoints());
|
||||
labelList pointPriority(mesh.nPoints(), 0);
|
||||
|
||||
cutter.consistentCollapse
|
||||
(
|
||||
globalPoints,
|
||||
pointPriority,
|
||||
collapsePointToLocation,
|
||||
collapseEdge,
|
||||
allPointInfo
|
||||
);
|
||||
|
||||
// Topo change container
|
||||
polyTopoChange meshMod(mesh);
|
||||
|
||||
// Insert
|
||||
cutter.setRefinement(allPointInfo, meshMod);
|
||||
|
||||
// Do changes
|
||||
autoPtr<mapPolyMesh> morphMap = meshMod.changeMesh(mesh, false);
|
||||
|
||||
if (morphMap().hasMotionPoints())
|
||||
{
|
||||
mesh.movePoints(morphMap().preMotionPoints());
|
||||
}
|
||||
|
||||
// Not implemented yet:
|
||||
//cutter.updateMesh(morphMap());
|
||||
|
||||
|
||||
if (!overwrite)
|
||||
{
|
||||
runTime++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh.setInstance(oldInstance);
|
||||
}
|
||||
|
||||
// Write resulting mesh
|
||||
Info<< "Writing modified mesh to time " << runTime.timeName() << endl;
|
||||
mesh.write();
|
||||
}
|
||||
else
|
||||
{
|
||||
Info<< nl << "All input points located. Modifying mesh." << endl;
|
||||
|
||||
// Mesh change engine
|
||||
boundaryCutter cutter(mesh);
|
||||
|
||||
// Topo change container
|
||||
polyTopoChange meshMod(mesh);
|
||||
|
||||
// Insert commands into meshMod
|
||||
cutter.setRefinement
|
||||
(
|
||||
pointToPos,
|
||||
edgeToCuts,
|
||||
Map<labelPair>(0), // Faces to split diagonally
|
||||
faceToDecompose, // Faces to triangulate
|
||||
meshMod
|
||||
);
|
||||
|
||||
// Do changes
|
||||
autoPtr<mapPolyMesh> morphMap = meshMod.changeMesh(mesh, false);
|
||||
|
||||
if (morphMap().hasMotionPoints())
|
||||
{
|
||||
mesh.movePoints(morphMap().preMotionPoints());
|
||||
}
|
||||
|
||||
cutter.updateMesh(morphMap());
|
||||
|
||||
if (!overwrite)
|
||||
{
|
||||
runTime++;
|
||||
}
|
||||
else
|
||||
{
|
||||
mesh.setInstance(oldInstance);
|
||||
}
|
||||
|
||||
// Write resulting mesh
|
||||
Info<< "Writing modified mesh to time " << runTime.timeName() << endl;
|
||||
mesh.write();
|
||||
}
|
||||
|
||||
|
||||
Info<< "\nEnd\n" << endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// ************************************************************************* //
|
||||
@ -0,0 +1,79 @@
|
||||
/*--------------------------------*- C++ -*----------------------------------*\
|
||||
| ========= | |
|
||||
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
|
||||
| \\ / O peration | Version: dev |
|
||||
| \\ / A nd | Web: www.OpenFOAM.org |
|
||||
| \\/ M anipulation | |
|
||||
\*---------------------------------------------------------------------------*/
|
||||
FoamFile
|
||||
{
|
||||
version 2.0;
|
||||
format ascii;
|
||||
class dictionary;
|
||||
object modifyMeshDict;
|
||||
}
|
||||
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
||||
|
||||
// Move boundary points:
|
||||
// Every entry is two coordinates. First one is location of the point to move,
|
||||
// the second is the position to move to.
|
||||
pointsToMove
|
||||
(
|
||||
(( -0.17861 -0.45073 0.75276)( -0.18 -0.45073 0.75276))
|
||||
);
|
||||
|
||||
// Split boundary edge in two:
|
||||
// First coord is a point on the (boundary) edge to cut, second is the
|
||||
// position of the newly introduced point
|
||||
edgesToSplit
|
||||
(
|
||||
(( -0.17692 -0.45312 0.74516)( -0.18 -0.45 0.742))
|
||||
);
|
||||
|
||||
// Triangulate a boundary face:
|
||||
// First coord is a point on the face to triangulate. It will introduce a
|
||||
// point on the face, triangulate and move the point to the second coordinate.
|
||||
facesToTriangulate
|
||||
(
|
||||
(( -0.039123 -0.45045 0.74083) (-0.03844 -0.45049 0.73572))
|
||||
);
|
||||
|
||||
// Boundary edges to collapse. First coord is point on the edge, second
|
||||
// is coordinate to collapse to.
|
||||
edgesToCollapse
|
||||
(
|
||||
((0.054975 0.099987 0.0044074)(0.054975 0.099987 0.0044074))
|
||||
);
|
||||
|
||||
// Split cells:
|
||||
// First coord is a point inside the cell to split. A point inside the cell will
|
||||
// be introduced and the cell will get decomposed into polygonal base pyramids
|
||||
// with this new point as top. (so the original faces will not get split)
|
||||
cellsToSplit
|
||||
(
|
||||
(( -0.039123 -0.45045 0.74083) (-0.03844 -0.45049 0.73572))
|
||||
);
|
||||
|
||||
// Change patch:
|
||||
// Changes patchID of boundary faces. Coord selects the face, label is the
|
||||
// patch index.
|
||||
facesToRepatch
|
||||
(
|
||||
(( -0.039123 -0.45045 0.74083) 1)
|
||||
);
|
||||
|
||||
//// Create cell:
|
||||
//// Creates a cell on the boundary given a face covering a cavity. Gets
|
||||
//// the vertices of the face (outwards pointing normal) and a point internal
|
||||
//// to the new cell. (used to check the orientation of the face). Walks all
|
||||
//// boundary faces reachable from any edge on the face and constructs cell
|
||||
//// from it.
|
||||
//cellsToCreate
|
||||
//(
|
||||
// (
|
||||
// ((0 0 0) (1 0 0) (1 1 0) (0 1 0)) // vertices of face
|
||||
// (0.5 0.5 0.1) // cell centre
|
||||
// )
|
||||
//);
|
||||
|
||||
// ************************************************************************* //
|
||||
Reference in New Issue
Block a user