Dictionaries: use 'e' rather than 'E' in exponential floating point numbers
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@ -306,7 +306,7 @@ writeFlags
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// Merge tolerance. Is fraction of overall bounding box of initial mesh.
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// Note: the write tolerance needs to be higher than this.
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mergeTolerance 1E-6;
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mergeTolerance 1e-6;
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// ************************************************************************* //
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