polyDistributionMap: renamed from polyMeshDistributionMap for consistency with polyTopoChangeMap

This commit is contained in:
Henry Weller
2022-03-31 23:44:47 +01:00
parent 3ace8f434b
commit 6047f27aac
210 changed files with 328 additions and 6070 deletions

View File

@ -166,7 +166,7 @@ void Foam::fv::VoFClouds::updateMesh(const polyTopoChangeMap&)
{}
void Foam::fv::VoFClouds::distribute(const polyMeshDistributionMap& map)
void Foam::fv::VoFClouds::distribute(const polyDistributionMap& map)
{
clouds_.distribute(map);
}

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@ -152,7 +152,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();

View File

@ -233,7 +233,7 @@ void Foam::fv::VoFSolidificationMeltingSource::updateMesh
void Foam::fv::VoFSolidificationMeltingSource::distribute
(
const polyMeshDistributionMap& map
const polyDistributionMap& map
)
{
set_.distribute(map);

View File

@ -194,7 +194,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();

View File

@ -159,7 +159,7 @@ void Foam::fv::VoFSurfaceFilm::updateMesh(const polyTopoChangeMap&)
}
void Foam::fv::VoFSurfaceFilm::distribute(const polyMeshDistributionMap&)
void Foam::fv::VoFSurfaceFilm::distribute(const polyDistributionMap&)
{
NotImplemented;
}

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@ -139,7 +139,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();

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@ -211,7 +211,7 @@ void Foam::fv::VoFTurbulenceDamping::updateMesh(const polyTopoChangeMap&)
{}
void Foam::fv::VoFTurbulenceDamping::distribute(const polyMeshDistributionMap&)
void Foam::fv::VoFTurbulenceDamping::distribute(const polyDistributionMap&)
{}

View File

@ -178,7 +178,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();

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@ -206,7 +206,7 @@ void Foam::fv::VoFTurbulenceDamping::updateMesh(const polyTopoChangeMap&)
{}
void Foam::fv::VoFTurbulenceDamping::distribute(const polyMeshDistributionMap&)
void Foam::fv::VoFTurbulenceDamping::distribute(const polyDistributionMap&)
{}

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@ -177,7 +177,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();

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@ -310,7 +310,7 @@ void Foam::fv::interfaceTurbulenceDamping::updateMesh(const polyTopoChangeMap&)
void Foam::fv::interfaceTurbulenceDamping::distribute
(
const polyMeshDistributionMap&
const polyDistributionMap&
)
{}

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@ -198,7 +198,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();

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@ -244,7 +244,7 @@ void Foam::fv::phaseTurbulenceStabilisation::updateMesh
void Foam::fv::phaseTurbulenceStabilisation::distribute
(
const polyMeshDistributionMap&
const polyDistributionMap&
)
{}

View File

@ -168,7 +168,7 @@ public:
virtual void updateMesh(const polyTopoChangeMap&);
//- Update mesh corresponding to the given distribution map
virtual void distribute(const polyMeshDistributionMap&);
virtual void distribute(const polyDistributionMap&);
//- Update for mesh motion
virtual bool movePoints();