polyDistributionMap: renamed from polyMeshDistributionMap for consistency with polyTopoChangeMap
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@ -187,7 +187,7 @@ void ${typeName}FvModel${SourceType}::updateMesh(const polyTopoChangeMap& map)
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void ${typeName}FvModel${SourceType}::distribute
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(
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const polyMeshDistributionMap& map
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const polyDistributionMap& map
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)
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{
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set_.distribute(map);
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@ -118,7 +118,7 @@ public:
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virtual void updateMesh(const polyTopoChangeMap&);
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//- Update mesh corresponding to the given distribution map
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virtual void distribute(const polyMeshDistributionMap&);
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virtual void distribute(const polyDistributionMap&);
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//- Update for mesh motion
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virtual bool movePoints();
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