Corrected line lengths over 80 characters
This commit is contained in:
@ -158,7 +158,8 @@ public:
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(
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const FromPatch& fromPatch,
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const ToPatch& toPatch,
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const intersection::algorithm alg = intersection::algorithm::fullRay,
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const intersection::algorithm alg =
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intersection::algorithm::fullRay,
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const intersection::direction dir = intersection::direction::vector
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);
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@ -627,7 +627,8 @@ Foam::label Foam::processorPolyPatch::matchFace
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return -1;
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}
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CirculatorBase::direction circulateDirection = CirculatorBase::direction::clockwise;
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CirculatorBase::direction circulateDirection =
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CirculatorBase::direction::clockwise;
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if (!sameOrientation)
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{
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@ -190,15 +190,17 @@ public:
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(
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const point& p,
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const vector& q,
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const intersection::algorithm = intersection::algorithm::fullRay,
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const intersection::direction dir = intersection::direction::vector
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const intersection::algorithm =
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intersection::algorithm::fullRay,
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const intersection::direction dir =
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intersection::direction::vector
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) const;
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//- Fast intersection with a ray.
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// For a hit, the pointHit.distance() is the line parameter t :
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// intersection=p+t*q. Only defined for algorithm::visible, algorithm::fullRay or
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// algorithm::halfRay. tol increases the virtual size of the triangle
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// by a relative factor.
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// intersection=p+t*q. Only defined for algorithm::visible,
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// algorithm::fullRay or algorithm::halfRay. tol increases the
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// virtual size of the triangle by a relative factor.
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inline pointHit intersection
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(
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const point& p,
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@ -325,7 +325,8 @@ public:
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const word& slavePatchName,
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const typeOfMatch tom,
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const bool coupleDecouple = false,
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const intersection::algorithm algo = intersection::algorithm::visible
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const intersection::algorithm algo =
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intersection::algorithm::visible
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);
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//- Construct from dictionary
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@ -644,7 +644,14 @@ bool Foam::treeDataPrimitivePatch<PatchType>::findIntersection
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points[f[0]],
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points[f[1]],
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points[f[2]]
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).intersection(start, dir, intersection::algorithm::halfRay, shape.planarTol_);
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)
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.intersection
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(
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start,
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dir,
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intersection::algorithm::halfRay,
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shape.planarTol_
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);
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}
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else
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{
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