tutorials/fluid/aerofoilNACA0012Steady/0/U: Use $<scalar>angle instead of scoping cos and sin
to improve the handling of 0 angle of attack.
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@ -18,8 +18,8 @@ angleOfAttack 0; // degs
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angle #calc "degToRad($angleOfAttack)";
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liftDir #calc "vector(-::sin($angle), 0, ::cos($angle))";
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dragDir #calc "vector(::cos($angle), 0, ::sin($angle))";
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liftDir #calc "vector(-sin($<scalar>angle), 0, cos($<scalar>angle))";
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dragDir #calc "vector(cos($<scalar>angle), 0, sin($<scalar>angle))";
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Uinlet #calc "$speed*$<vector>dragDir";
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