polyMeshMap: New mesh to mesh map for the new mapping update function mapMesh(const polyMeshMap&)
This new mapping structure is designed to support run-time mesh-to-mesh mapping to allow arbitrary changes to the mesh structure, for example during extreme motion requiring significant topology change including region disconnection etc.
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@ -1075,7 +1075,7 @@ int main(int argc, char *argv[])
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meshMod.changeMesh(subsetter.subMesh(), false);
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// Update fields
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subsetter.subMesh().updateMesh(map);
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subsetter.subMesh().topoChange(map);
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// Fix faces that get mapped to zero-sized patches (these don't get any
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// value)
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