polyMeshMap: New mesh to mesh map for the new mapping update function mapMesh(const polyMeshMap&)
This new mapping structure is designed to support run-time mesh-to-mesh mapping to allow arbitrary changes to the mesh structure, for example during extreme motion requiring significant topology change including region disconnection etc.
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@ -903,7 +903,7 @@ void Foam::createShellMesh::setRefinement
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}
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void Foam::createShellMesh::updateMesh(const polyTopoChangeMap& map)
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void Foam::createShellMesh::topoChange(const polyTopoChangeMap& map)
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{
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inplaceReorder(map.reverseCellMap(), cellToFaceMap_);
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inplaceReorder(map.reverseFaceMap(), faceToFaceMap_);
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@ -195,7 +195,7 @@ public:
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// Member Operators
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//- Update any locally stored mesh information.
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void updateMesh(const polyTopoChangeMap&);
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void topoChange(const polyTopoChangeMap&);
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};
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