polyMeshMap: New mesh to mesh map for the new mapping update function mapMesh(const polyMeshMap&)

This new mapping structure is designed to support run-time mesh-to-mesh mapping
to allow arbitrary changes to the mesh structure, for example during extreme
motion requiring significant topology change including region disconnection etc.
This commit is contained in:
Henry Weller
2022-04-04 11:15:41 +01:00
parent 1aa194e18b
commit 7592a81c6e
403 changed files with 4953 additions and 1999 deletions

View File

@ -256,9 +256,21 @@ FOR_ALL_FIELD_TYPES(IMPLEMENT_FV_MODEL_ADD_RHO_SUP, fv::codedFvModel);
FOR_ALL_FIELD_TYPES(IMPLEMENT_FV_MODEL_ADD_ALPHA_RHO_SUP, fv::codedFvModel);
void Foam::fv::codedFvModel::updateMesh(const polyTopoChangeMap& map)
bool Foam::fv::codedFvModel::movePoints()
{
redirectFvModel().updateMesh(map);
return redirectFvModel().movePoints();
}
void Foam::fv::codedFvModel::topoChange(const polyTopoChangeMap& map)
{
redirectFvModel().topoChange(map);
}
void Foam::fv::codedFvModel::mapMesh(const polyMeshMap& map)
{
redirectFvModel().mapMesh(map);
}
@ -268,12 +280,6 @@ void Foam::fv::codedFvModel::distribute(const polyDistributionMap& map)
}
bool Foam::fv::codedFvModel::movePoints()
{
return redirectFvModel().movePoints();
}
bool Foam::fv::codedFvModel::read(const dictionary& dict)
{
if (fvModel::read(dict))