polyTopoChange: Removed most unnecessary setAction clutter
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@ -54,8 +54,6 @@ Description
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#include "cellSet.H"
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#include "syncTools.H"
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#include "polyTopoChange.H"
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#include "polyModifyFace.H"
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#include "polyAddFace.H"
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#include "regionSplit.H"
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#include "Tuple2.H"
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#include "cyclicFvPatch.H"
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@ -81,41 +79,34 @@ void modifyOrAddFace
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if (!modifiedFace[facei])
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{
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// First usage of face. Modify.
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meshMod.setAction
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meshMod.modifyFace
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(
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polyModifyFace
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(
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f, // modified face
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facei, // label of face
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own, // owner
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-1, // neighbour
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flipFaceFlux, // face flip
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newPatchi, // patch for face
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false, // remove from zone
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zoneID, // zone for face
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zoneFlip // face flip in zone
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)
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f, // modified face
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facei, // label of face
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own, // owner
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-1, // neighbour
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flipFaceFlux, // face flip
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newPatchi, // patch for face
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zoneID, // zone for face
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zoneFlip // face flip in zone
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);
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modifiedFace[facei] = 1;
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}
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else
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{
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// Second or more usage of face. Add.
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meshMod.setAction
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meshMod.addFace
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(
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polyAddFace
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(
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f, // modified face
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own, // owner
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-1, // neighbour
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-1, // master point
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-1, // master edge
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facei, // master face
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flipFaceFlux, // face flip
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newPatchi, // patch for face
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zoneID, // zone for face
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zoneFlip // face flip in zone
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)
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f, // modified face
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own, // owner
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-1, // neighbour
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-1, // master point
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-1, // master edge
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facei, // master face
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flipFaceFlux, // face flip
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newPatchi, // patch for face
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zoneID, // zone for face
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zoneFlip // face flip in zone
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);
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}
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}
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@ -477,20 +468,16 @@ void createBaffles
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zoneFlip = fZone.flipMap()[fZone.whichFace(facei)];
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}
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meshMod.setAction
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meshMod.modifyFace
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(
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polyModifyFace
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(
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f, // modified face
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facei, // label of face
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mesh.faceOwner()[facei], // owner
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-1, // neighbour
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false, // face flip
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wantedPatch[facei], // patch for face
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false, // remove from zone
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zoneID, // zone for face
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zoneFlip // face flip in zone
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)
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f, // modified face
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facei, // label of face
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mesh.faceOwner()[facei], // owner
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-1, // neighbour
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false, // face flip
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wantedPatch[facei], // patch for face
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zoneID, // zone for face
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zoneFlip // face flip in zone
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);
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if (mesh.isInternalFace(facei))
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@ -504,21 +491,18 @@ void createBaffles
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zoneFlip = fZone.flipMap()[fZone.whichFace(facei)];
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}
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meshMod.setAction
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meshMod.addFace
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(
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polyAddFace
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(
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f.reverseFace(), // modified face
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mesh.faceNeighbour()[facei],// owner
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-1, // neighbour
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-1, // masterPointID
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-1, // masterEdgeID
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facei, // masterFaceID,
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false, // face flip
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wantedPatch[facei], // patch for face
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zoneID, // zone for face
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zoneFlip // face flip in zone
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)
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f.reverseFace(), // modified face
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mesh.faceNeighbour()[facei],// owner
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-1, // neighbour
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-1, // masterPointID
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-1, // masterEdgeID
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facei, // masterFaceID,
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false, // face flip
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wantedPatch[facei], // patch for face
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zoneID, // zone for face
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zoneFlip // face flip in zone
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);
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}
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}
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