tutorials: updated triSurface entries to logical format

supported by commit 80e22788e4
This commit is contained in:
Chris Greenshields
2017-07-13 12:47:34 -05:00
parent 205ab925e5
commit 8c5f4b36f8
19 changed files with 112 additions and 106 deletions

View File

@ -28,10 +28,10 @@ addLayers false;
// - to 'snap' the mesh boundary to the surface
geometry
{
innerCylinder.obj
innerCylinder
{
type triSurfaceMesh;
name innerCylinder;
file "innerCylinder.obj";
regions
{
ascii
@ -40,10 +40,10 @@ geometry
}
}
}
innerCylinderSmall.obj
innerCylinderSmall
{
type triSurfaceMesh;
name innerCylinderSmall;
file "innerCylinderSmall.obj";
regions
{
ascii
@ -52,10 +52,10 @@ geometry
}
}
}
outerCylinder.obj
outerCylinder
{
type triSurfaceMesh;
name outerCylinder;
file "outerCylinder.obj";
regions
{
ascii
@ -64,10 +64,10 @@ geometry
}
}
}
propellerTip.obj.gz
propellerTip
{
type triSurfaceMesh;
name propellerTip;
file "propellerTip.obj";
regions
{
ascii
@ -76,10 +76,10 @@ geometry
}
}
}
propellerStem1.obj
propellerStem1
{
type triSurfaceMesh;
name propellerStem1;
file "propellerStem1.obj";
regions
{
ascii
@ -88,10 +88,10 @@ geometry
}
}
}
propellerStem2.obj
propellerStem2
{
type triSurfaceMesh;
name propellerStem2;
file "propellerStem2.obj";
regions
{
ascii
@ -100,10 +100,10 @@ geometry
}
}
}
propellerStem3.obj
propellerStem3
{
type triSurfaceMesh;
name propellerStem3;
file "propellerStem3.obj";
regions
{
ascii
@ -114,8 +114,6 @@ geometry
}
};
// Settings for the castellatedMesh generation.
castellatedMeshControls
{