functionObjects: rewritten to all be derived from 'functionObject'

- Avoids the need for the 'OutputFilterFunctionObject' wrapper
  - Time-control for execution and writing is now provided by the
    'timeControlFunctionObject' which instantiates the processing
    'functionObject' and controls its operation.
  - Alternative time-control functionObjects can now be written and
    selected at run-time without the need to compile wrapped version of
    EVERY existing functionObject which would have been required in the
    old structure.
  - The separation of 'execute' and 'write' functions is now formalized in the
    'functionObject' base-class and all derived classes implement the
    two functions.
  - Unnecessary implementations of functions with appropriate defaults
    in the 'functionObject' base-class have been removed reducing
    clutter and simplifying implementation of new functionObjects.
  - The 'coded' 'functionObject' has also been updated, simplified and tested.
  - Further simplification is now possible by creating some general
    intermediate classes derived from 'functionObject'.
This commit is contained in:
Henry Weller
2016-05-15 16:40:01 +01:00
parent 1441f8cab0
commit 91aba2db2e
230 changed files with 2731 additions and 8756 deletions

View File

@ -99,7 +99,8 @@ Description
Abstract base-class for Time/database function objects.
See Also
Foam::OutputFilterFunctionObject
Foam::functionObjectList
Foam::functionObjects::timeControl
SourceFiles
functionObject.C
@ -194,8 +195,11 @@ public:
// Member Functions
//- Name
virtual const word& name() const;
//- Return the name of this functionObject
const word& name() const;
//- Read and set the function object if its data have changed
virtual bool read(const dictionary&) = 0;
//- Called at each ++ or += of the time-loop.
// postProcess overrides the usual executeControl behaviour and
@ -217,14 +221,11 @@ public:
//- Called at the end of Time::adjustDeltaT() if adjustTime is true
virtual bool adjustTimeStep();
//- Read and set the function object if its data have changed
virtual bool read(const dictionary&) = 0;
//- Update for changes of mesh
virtual void updateMesh(const mapPolyMesh& mpm);
//- Update for changes of mesh
virtual void updateMesh(const mapPolyMesh& mpm) = 0;
//- Update for changes of mesh
virtual void movePoints(const polyMesh& mesh) = 0;
virtual void movePoints(const polyMesh& mesh);
};