particle: Prevent divide by zero when debugging
This commit is contained in:
@ -915,7 +915,8 @@ Foam::scalar Foam::particle::trackToMovingTri
|
|||||||
const scalar detAH = detAEqn.value(mu[j]);
|
const scalar detAH = detAEqn.value(mu[j]);
|
||||||
|
|
||||||
Info<< "Hit on tet face " << i << " at local coordinate "
|
Info<< "Hit on tet face " << i << " at local coordinate "
|
||||||
<< yH/detAH << ", " << mu[j]*detA[0]*100 << "% of the "
|
<< (std::isnormal(detAH) ? name(yH/detAH) : "???")
|
||||||
|
<< ", " << mu[j]*detA[0]*100 << "% of the "
|
||||||
<< "way along the track" << endl;
|
<< "way along the track" << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user