tutorials/resources/blockMesh/sloshingTank2D: Reformatting.
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@ -16,20 +16,20 @@ FoamFile
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convertToMeters 1;
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convertToMeters 1;
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depth 1; // Depth of tank (x-direction)
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depth 1; // Depth of tank (x-direction)
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width 40; // Width of tank (y-direction)
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width 40; // Width of tank (y-direction)
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height 30; // Depth of tank (z-direction)
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height 30; // Depth of tank (z-direction)
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lowerHeight 5; // Height to the top of lower chamfer
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lowerHeight 5; // Height to the top of lower chamfer
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upperHeight 10; // Height of upper chamfer
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upperHeight 10; // Height of upper chamfer
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angleLower 45; // Angle of lower chamfer to the horizontal
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angleLower 45; // Angle of lower chamfer to the horizontal
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angleUpper 45; // Angle of upper chamfer to the horizontal
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angleUpper 45; // Angle of upper chamfer to the horizontal
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moveZ -10; // Moving tank in z direction
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moveZ -10; // Moving tank in z direction
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xCells 1; // Number of cells in the depth
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xCells 1; // Number of cells in the depth
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yCells 40; // Number of cells in the width
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yCells 40; // Number of cells in the width
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zLowCells 6; // Number of cells in the height of the lower champfer
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zLowCells 6; // Number of cells in the height of the lower champfer
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zMidCells 16; // Number of cells in the height between the chamfers
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zMidCells 16; // Number of cells in the height between the chamfers
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zUpCells 12; // Number of cells in the height of the upper champfer
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zUpCells 12; // Number of cells in the height of the upper champfer
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