Corrected typos
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@ -158,7 +158,7 @@ float ComputeEdgeCollapseCost(Vertex *u,Vertex *v) {
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// The method of determining cost was designed in order
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// to exploit small and coplanar regions for
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// effective polygon reduction.
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// Is is possible to add some checks here to see if "folds"
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// Is possible to add some checks here to see if "folds"
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// would be generated. i.e. normal of a remaining face gets
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// flipped. I never seemed to run into this problem and
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// therefore never added code to detect this case.
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