Renamed meshCellZones -> cellZones, meshFaceZones -> faceZones and meshPointZones -> pointZones
The prefix "mesh" was confusing and obviously relevant or helpful in understanding the purpose or operation of these zone container classes.
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@ -1062,18 +1062,18 @@ int main(int argc, char *argv[])
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//
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//---------------------------------------------------------------------
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const meshFaceZones& zones = mesh.faceZones();
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const faceZones& zones = mesh.faceZones();
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if (doFaceZones && zones.size() > 0)
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{
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mkDir(fvPath/"meshFaceZones");
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mkDir(fvPath/"faceZones");
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fileName patchFileName;
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if (vMesh.useSubMesh())
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{
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patchFileName =
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fvPath/"meshFaceZones"/cellSetName
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fvPath/"faceZones"/cellSetName
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+ "_"
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+ timeDesc
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+ ".plt";
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@ -1081,7 +1081,7 @@ int main(int argc, char *argv[])
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else
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{
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patchFileName =
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fvPath/"meshFaceZones"/"meshFaceZones"
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fvPath/"faceZones"/"faceZones"
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+ "_"
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+ timeDesc
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+ ".plt";
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@ -144,7 +144,7 @@ Usage
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#include "sphericalTensorIOField.H"
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#include "symmTensorIOField.H"
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#include "tensorIOField.H"
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#include "meshFaceZones.H"
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#include "faceZones.H"
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#include "Cloud.H"
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#include "passiveParticle.H"
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#include "stringListOps.H"
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@ -1074,7 +1074,7 @@ int main(int argc, char *argv[])
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);
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print(" surfVectorFields :", Info, svf);
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const meshFaceZones& zones = mesh.faceZones();
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const faceZones& zones = mesh.faceZones();
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forAll(zones, zoneI)
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{
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