utilities: Updated moveMesh -> setPoints

Mesh manipulation utilities do not need to generate or use mesh-motion fluxes so
it is more efficient to use setPoints rather than moveMesh.
This commit is contained in:
Henry Weller
2022-06-14 14:09:06 +01:00
parent cc4f63fbd6
commit f0d3be60da
21 changed files with 30 additions and 30 deletions

View File

@ -153,7 +153,7 @@ int main(int argc, char *argv[])
// Optionally inflate mesh
if (map().hasMotionPoints())
{
mesh.movePoints(map().preMotionPoints());
mesh.setPoints(map().preMotionPoints());
}
Info<< "Refined from " << returnReduce(map().nOldCells(), sumOp<label>())