utilities: Updated moveMesh -> setPoints
Mesh manipulation utilities do not need to generate or use mesh-motion fluxes so it is more efficient to use setPoints rather than moveMesh.
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@ -153,7 +153,7 @@ int main(int argc, char *argv[])
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// Optionally inflate mesh
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if (map().hasMotionPoints())
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{
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mesh.movePoints(map().preMotionPoints());
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mesh.setPoints(map().preMotionPoints());
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}
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Info<< "Refined from " << returnReduce(map().nOldCells(), sumOp<label>())
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