utilities: Updated moveMesh -> setPoints

Mesh manipulation utilities do not need to generate or use mesh-motion fluxes so
it is more efficient to use setPoints rather than moveMesh.
This commit is contained in:
Henry Weller
2022-06-14 14:09:06 +01:00
parent cc4f63fbd6
commit f0d3be60da
21 changed files with 30 additions and 30 deletions

View File

@ -62,7 +62,7 @@ int main(int argc, char *argv[])
{
Info<< "Time = " << runTime.userTimeName() << endl;
mesh.movePoints(motionPtr->newPoints());
mesh.setPoints(motionPtr->newPoints());
runTime.write();