utilities: Updated moveMesh -> setPoints
Mesh manipulation utilities do not need to generate or use mesh-motion fluxes so it is more efficient to use setPoints rather than moveMesh.
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@ -62,7 +62,7 @@ int main(int argc, char *argv[])
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{
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Info<< "Time = " << runTime.userTimeName() << endl;
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mesh.movePoints(motionPtr->newPoints());
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mesh.setPoints(motionPtr->newPoints());
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runTime.write();
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