utilities: Updated moveMesh -> setPoints

Mesh manipulation utilities do not need to generate or use mesh-motion fluxes so
it is more efficient to use setPoints rather than moveMesh.
This commit is contained in:
Henry Weller
2022-06-14 14:09:06 +01:00
parent cc4f63fbd6
commit f0d3be60da
21 changed files with 30 additions and 30 deletions

View File

@ -11,6 +11,6 @@
{
// Read new points
io.readOpt() = IOobject::MUST_READ;
mesh.movePoints(pointIOField(io));
mesh.setPoints(pointIOField(io));
}
}

View File

@ -23,5 +23,5 @@ if (ioPoints.headerOk())
)
);
mesh.movePoints(newPoints);
mesh.setPoints(newPoints);
}