There are now three possible code entries for the scalarCodedSource,
vectorCodedSource, etc..., fvOptions. These are `codeAddSup` for basic
sources, `codeAddRhoSup` for compressible sources, and
`codeAddAlphaRhoSup` for phase (compressible) sources.
Previously `codeAddSup` was used for both basic and compressible
sources, and phase sources were not implemented. This meant that whilst
a compressible source could be created, it could not make use of the
`rho` argument or the basic source function would fail to compile.
Most fvOptions change the state of the fields and equations they are applied to
but do not change internal state so it makes more sense that the interface is
const, consistent with MeshObjects. For the few fvOptions which do maintain a
changing state the member data is now mutable.
Rather than being tied to the Time class the dlLibraryTable libs is now a global
variable in the Foam namespace which is accessable by any class needing to load
dynamic libraries, in particular argList, Time and codeStream.
The dynamic code functionality has been generalised so that the names of
the code entries in the specifying dictionary can be set by the caller.
This means that functions which utilise dynamic code but use different
entry names (e.g., codedFunctionObject uses codeExecute, codeEnd,
etc..., instead of code) now function correctly. The differently named
entries now form part of the library hash, and re-building triggers
appropriately as they are modified.
fvOptions are transferred to the database on construction using
fv::options::New which returns a reference. The same function can be
use for construction and lookup so that fvOptions are now entirely
demand-driven.
The abstract base-classes for fvOptions now reside in the finiteVolume
library simplifying compilation and linkage. The concrete
implementations of fvOptions are still in the single monolithic
fvOptions library but in the future this will be separated into smaller
libraries based on application area which may be linked at run-time in
the same manner as functionObjects.
by introducing rational base-classes rather than using the hideous
'switch' statement. Further rationalization of the cell-selection
mechanism will be implemented via an appropriate class hierarchy to
replace the remaining 'switch' statement.
Mesh-motion is currently handled very inefficiently for cellSets and not
at all for inter-region coupling. The former will be improved when the
cell-selection classes are written and the latter by making the
meshToMesh class a MeshObject after it has been corrected for mapFields.