so that they operate in the conventional manner in a right-handed coordinate
system:
//- Rotational transformation tensor about the x-axis by omega radians
// The rotation is defined in a right-handed coordinate system
// i.e. clockwise with respect to the axis from -ve to +ve
// (looking along the axis).
inline tensor Rx(const scalar& omega)
//- Rotational transformation tensor about the y-axis by omega radians
// The rotation is defined in a right-handed coordinate system
// i.e. clockwise with respect to the axis from -ve to +ve
// (looking along the axis).
inline tensor Ry(const scalar& omega)
//- Rotational transformation tensor about the z-axis by omega radians
// The rotation is defined in a right-handed coordinate system
// i.e. clockwise with respect to the axis from -ve to +ve
// (looking along the axis).
inline tensor Rz(const scalar& omega)
//- Rotational transformation tensor about axis a by omega radians
// The rotation is defined in a right-handed coordinate system
// i.e. clockwise with respect to the axis from -ve to +ve
// (looking along the axis).
inline tensor Ra(const vector& a, const scalar omega)
Vertices are generated using run time compilation functionality.
File duplication avoided by placement in:
tutorials/resources/blockMesh/sloshingTank2D
tutorials/resources/blockMesh/sloshingTank3D
For example in the new tutorial case:
tutorials/incompressible/pimpleFoam/laminar/pitzDailyPulse
a cosine bell velocity pulse is specified at the inlet by directly defining the
code for it:
inlet
{
type uniformFixedValue;
uniformValue coded;
name pulse;
codeInclude
#{
#include "mathematicalConstants.H"
#};
code
#{
return vector
(
0.5*(1 - cos(constant::mathematical::twoPi*min(x/0.3, 1))),
0,
0
);
#};
}
which is then compiled automatically and linked into the running pimpleFoam
dynamically and executed to set the inlet velocity.